- Guaranteed bonuses:
- +110–150 damage on basic strikes (that hand only)
- +16–28 Strength
- +6% Wind Damage
- +6–8% Taijutsu Damage
- Wind/rending punches with one extra tile of wind reach; mainhand F is a wind sweep
How loot works
Every drop first rolls a rarity, then picks a random item that is that rarity — so an item's rarity is fixed; only its affix magnitudes vary from drop to drop. Luck is magic-find: each point raises the weight of the higher rarities, so more Luck pushes drops upward (it never lowers your Common floor, it just adds pull toward the top).
| Luck | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 0 | 46.5% | 37.2% | 14.0% | 2.3% |
| 25 | 42.7% | 38.4% | 16.0% | 2.9% |
| 50 | 39.4% | 39.4% | 17.7% | 3.4% |
| 100 | 34.2% | 41.0% | 20.5% | 4.3% |
| 200 | 27.0% | 43.2% | 24.3% | 5.4% |
| 300 | 22.3% | 44.7% | 26.8% | 6.1% |
An item rolls a few affixes from its pool — Common 1, Uncommon 2, Rare 3, Legendary 4. Each card explains whether it includes every listed bonus or randomly selects bonuses from a larger list. Some items combine guaranteed bonuses with random bonuses. The ranges show how the values can vary between drops.
Weapons work differently: a rolled blade adds a flat number to every basic F swing (Common 5–20 · Uncommon 20–50 · Rare 40–120 · Legendary 120–200 on a katana, scaled per weapon type so it is the same share of a swing on a tanto or a zanbato), plus either one signature (a swing mechanic whose strength also climbs with rarity — the same signature on a Legendary is about twice a Common's) or an element (extra elemental damage and a status, at the cost of max chakra, only while you know that nature). The flat is worth proportionally more to a lower-level fighter, and the whole package tops out around 140% of a max-stat plain swing on a Legendary — it is a long-tail chase, never a stat replacement. Item damage lands after your own multipliers, never inside them.
Base weights: Common 500 / Uncommon 400 / Rare 150 / Legendary 25. Per Luck point, Uncommon +0.5%, Rare +1.0%, Legendary +1.5% of its own base weight.
Legendary
46Named relics — a guaranteed prestige roll and the widest bands.- Guaranteed bonuses:
- +110–150 damage on basic strikes (that hand only)
- +16–28 Strength
- +6% Lightning Damage
- +25–35% Block Gauge
- Lightning punches; one additional double-tap dash, 5s recharge, 80 chakra
- Guaranteed bonuses:
- +110–150 damage on basic strikes (that hand only)
- +16–28 Strength
- +4–6% Earth Damage
- +25–35% Block Gauge
- Adds earth damage to punches; 15% chance for an Earth Fist strike
- Guaranteed bonuses:
- +110–150 damage on basic strikes (that hand only)
- +16–28 Strength
- +4–6% Taijutsu Damage
- +4–6% Taijutsu Skills Damage
- Guaranteed bonuses:
- +25–35% Block Gauge
- +16–28 Control
- +1–2 tick Perfect Guard window
- +22–30% chance to deflect projectiles while guarding
- Guaranteed bonuses:
- +6–8% Chakra Cost Reduction
- +3–5% Chakra Regen
- +3 One-Handed Seals
- Guaranteed bonuses:
- +10–12 Reflex
- +10–12 Intelligence
- +200–300 Max Chakra
- +2 Speed Demon
- Guaranteed bonuses:
- +10–12 Control
- +10–12 Strength
- +500–650 Max Stamina
- +2 Medic Training
- Guaranteed bonuses:
- −8–12% Genjutsu Skills Cooldown
- −8–11% Genjutsu Skills Cast Time
- +2% Genjutsu Damage
- One additional bonus from:
- +16–28 Intelligence
- +6–8% Chakra Regen
- +10–14% Status Resistance
- −12–18% Genjutsu Skills Chakra Cost
- +350–600 Max Chakra
- +1 Trickery
- Guaranteed bonuses:
- +6–8% Genjutsu Skills Damage
- −8–12% Genjutsu Skills Cooldown
- +2% Genjutsu Damage
- One additional bonus from:
- +16–28 Intelligence
- +350–600 Max Chakra
- −8–11% Genjutsu Skills Cast Time
- +10–14% Status Resistance
- +1 Trickery
- +1 Analytical
- Guaranteed bonuses:
- +59–88 Luck
- +23–38% Fortune
- +3 Trickery
- Guaranteed bonuses:
- +16–28 Strength
- +4–6% Taijutsu Damage
- +4–6% Taijutsu Skills Damage
- +400–650 Max Stamina
- Guaranteed bonuses:
- +500–650 Max Stamina
- +2% Damage Resistance
- +2 Indestructible
- +1 Evasion
- Guaranteed bonuses:
- +22–35 Control
- +450–750 Max Chakra
- +7–10% Chakra Regen
- +4–6% Chakra Cost Reduction
- +1 Vigor
- Guaranteed bonuses:
- +15–18 Control
- +300–500 Max Stamina
- +150–300 Max Chakra
- +15% Chakra Regen
- Guaranteed bonuses:
- +12–15 Strength
- +3 Vigor
- -30 Reflex at <=30 wounds, +70 Reflex above 30 wounds
- Guaranteed bonuses:
- +21–30 Intelligence
- +9–12% Genjutsu Damage
- Guaranteed bonuses:
- +6% Fire Damage
- +6% Water Damage
- +6% Earth Damage
- +6% Lightning Damage
- +6% Wind Damage
- +1 Pure Power
- Guaranteed bonuses:
- −8–12% Genjutsu Skills Cooldown
- +6–8% Genjutsu Skills Damage
- +2% Genjutsu Damage
- One additional bonus from:
- +16–28 Intelligence
- +350–600 Max Chakra
- −8–11% Genjutsu Skills Cast Time
- +6–8% Chakra Regen
- +10–14% Status Resistance
- +1 Trickery
- +1 Evasion
- Guaranteed bonuses:
- +21–30 Control
- +3 Medic Training
- +29–48 base swing damage
- +29–48 Fire damage (searing)
- 30% on hit: burn
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Fire nature
- Guaranteed bonuses:
- +16–28 Intelligence
- Burns you inflict last +35–50% longer
- −12–18% Fire Skills Chakra Cost
- +96–160 base swing damage
- +96–160 Lightning damage (crackling)
- 6% on hit: stun
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +400–650 Max Stamina
- +5–7% Crit Chance
- −8–12% Lightning Skills Cooldown
- +115–192 base swing damage
- +115–192 Lightning damage (crackling)
- 6% on hit: stun
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +6–9% Stamina Regen
- −8–12% Lightning Skills Cooldown
- +5–7% Crit Chance
- +144–240 base swing damage
- Cleave: splashes 30–35% to a nearby foe
- Guaranteed bonuses:
- +400–650 Max Stamina
- +10–14% Status Resistance
- +16–28 Strength
- +29–48 base swing damage
- +34–57 Chakra damage (surging)
- −300 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +8–12% Damage vs impaired targets
- +350–600 Max Chakra
- +90–140 Max Supplies
- +144–240 base swing damage
- Cleave: splashes 30–35% to a nearby foe
- Guaranteed bonuses:
- +3–4% Damage Resistance
- +16–28 Strength
- +1 Indestructible
- +120–200 base swing damage
- Honed: +13–16% swing damage
- Guaranteed bonuses:
- +12–16% Crit Damage
- +3–4% Wound Chance
- +400–650 Max Stamina
- +115–192 base swing damage
- +115–192 Water damage (surging)
- 15% on hit: slow
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Water nature
- Guaranteed bonuses:
- +20–30 Intelligence
- +6–8% Genjutsu Skills Damage
- −8–12% Genjutsu Skills Cooldown
- +115–192 base swing damage
- +115–192 Fire damage (searing)
- 30% on hit: burn
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Fire nature
- Guaranteed bonuses:
- +400–650 Max Stamina
- −12–18% Fire Skills Chakra Cost
- Burns you inflict last +35–50% longer
- +96–160 base swing damage
- Swiftblade: −12–14% swing cooldown
- Guaranteed bonuses:
- +16–28 Reflex
- +1 Fast Hands
- +3–4% Wound Chance
- +36–60 base swing damage
- F sweeps a two-tile forward area; pure taijutsu damage. Turtle-shell defense and rhythmic chains.
- Rhythm: every 3rd swing hits for +41–48%
- Guaranteed bonuses:
- +21–35 Strength
- +6–11% Taijutsu Skills Damage
- +15–25% Block Gauge
- +36–60 base swing damage
- Standard legendary kunai damage scaling and flat bonus, using higher of INT/RFX; 10% slow, rend and crit; 15% piercing; Tanto wound chance with 1-2 wounds.
- Swiftblade: −12–14% swing cooldown
- Guaranteed bonuses:
- +23–35 Intelligence
- −12–20% Hiraishin Flash Cooldown
- −10–18% Hiraishin Flash Chakra Cost
- +96–160 base swing damage
- Backstab: +49–60% from the target's rear arc
- Guaranteed bonuses:
- Poisons you inflict last +35–50% longer
- +16–28 Reflex
- +5–7% Crit Chance
- +120–200 base swing damage
- Shift+F throwing mode: F hurls the sword at your target for a full F slice; press F again to recall it -- it cuts everything it passes through on the way back. No melee swings while airborne.
- Honed: +13–16% swing damage
- Guaranteed bonuses:
- +22–35 Reflex
- +6–11% Weapon Damage
- +5–9% Crit Chance
- +96–160 base swing damage
- +96–160 Fire damage (searing)
- 30% on hit: burn
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Fire nature
- Guaranteed bonuses:
- −8–12% Kenjutsu Skills Cooldown
- −12–18% Fire Skills Chakra Cost
- Burns you inflict last +35–50% longer
- +96–160 base swing damage
- +96–160 Lightning damage (crackling)
- 6% on hit: stun
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Chidori, Chidori Nagashi and Chidori Spear receive their individually rolled damage bonuses while equipped.
- Guaranteed bonuses:
- +9–12% Chidori Damage
- +9–12% Chidori Nagashi Damage
- +9–12% Chidori Spear Damage
- +77–128 base swing damage
- +77–128 Wind damage (slicing)
- 25% on hit: rend
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Wind nature
- Guaranteed bonuses:
- +8–12% Damage vs untouched targets
- −8–11% Wind Skills Cast Time
- +1 Fast Hands
- +29–48 base swing damage
- +29–48 Lightning damage (crackling)
- 6% on hit: stun
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +4–6% Chakra Cost Reduction
- −8–12% Lightning Skills Cooldown
- +5–7% Crit Chance
- +144–240 base swing damage
- Cleave: splashes 30–35% to a nearby foe
- Guaranteed bonuses:
- Up to +8–12% damage the more wounded the target
- +1 Brutality
- +12–16% Crit Damage
- +96–160 base swing damage
- +96–160 Water damage (surging)
- 15% on hit: slow
- −300 Max Chakra (elemental strain)
- Nature-gated: requires Water nature
- Guaranteed bonuses:
- +5–7% Crit Chance
- +10–14% Status Resistance
- +6–8% Chakra Regen
- +29–48 base swing damage
- +29–48 Shadow damage (shadowy)
- −300 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +16–28 Intelligence
- +1 Evasion
- +8–12% Damage vs untouched targets
- +77–128 base swing damage
- +77–128 Shadow damage (shadowy)
- −300 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +5–7% Crit Chance
- +12–16% Crit Damage
- +8–12% Damage vs untouched targets
- +77–128 base swing damage
- +77–128 Shadow damage (shadowy)
- −300 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +8–12% Damage vs untouched targets
- +16–28 Reflex
- +5–7% Crit Chance
- +96–160 base swing damage
- Flurry: 18–22% chance to land a second full strike
- Guaranteed bonuses:
- +16–28 Reflex
- +1 Fast Hands
- Poisons you inflict last +35–50% longer
- +144–240 base swing damage
- Cleave: splashes 30–35% to a nearby foe
- Guaranteed bonuses:
- +6–9% Stamina Regen
- +1 Brutality
- +8–12% Damage while below 30% Stamina
- +77–128 base swing damage
- +91–152 Chakra damage (surging)
- −300 Max Chakra (elemental strain)
- White chakra slash; 15% piercing damage; guarding deflects whitelisted projectiles like a kunai.
- Guaranteed bonuses:
- +22–35 Reflex
- +6–11% Weapon Damage
- +5–9% Crit Chance
Rare
249Proven gear — three affixes, a solid roll floor.- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +4–6% Stamina Regen
- +3–5% chance to Rend on blade hits
- +250–450 Max Stamina
- +1 Fast Hands
- +1 Vigor
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +2% Fuuinjutsu Damage
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +200–380 Max Chakra
- +10–18 Intelligence
- +6–10% Status Resistance
- +1 One-Handed Seals
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +3–5% chance to Rend on blade hits
- +2–3% Damage Resistance
- +15–25% Block Gauge
- +1 Brutality
- +1 Force
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +6–10% Status Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- +15–25% Block Gauge
- +15–22% chance to deflect projectiles while guarding
- +1 Trickery
- +1 Evasion
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +6–10% Status Resistance
- +250–450 Max Stamina
- While defending, attackers take 5–10% of their damage back
- +1 Built Solid
- Guaranteed bonuses:
- +30–45 fire damage on basic punches (that hand only)
- +80–120 damage on basic strikes (that hand only)
- One additional bonus from:
- +4–6% Taijutsu Damage
- +20–30% Block Gauge recovery
- +10–18 Control
- +6–10% Status Resistance
- +4–6% Chakra Regen
- +1 One-Handed Seals
- +1 Vigor
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +4–6% Stamina Regen
- +250–450 Max Stamina
- +3–5% chance to Rend on blade hits
- +1 Fast Hands
- Guaranteed bonuses:
- +80–120 chakra damage on basic punches (that hand only)
- +10–18 Reflex
- One additional bonus from:
- +3–5% Crit Chance
- +80–120 damage on basic strikes (that hand only)
- +15–25% Block Gauge
- +10–18 Control
- +3–4% Chakra Cost Reduction
- +200–380 Max Chakra
- +1 Fast Hands
- +1 One-Handed Seals
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +6–10% Status Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +20–30% Block Gauge recovery
- +200–380 Max Chakra
- +10–18 Intelligence
- +15–22% chance to deflect projectiles while guarding
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +200–380 Max Chakra
- One additional bonus from:
- +15–25% Block Gauge
- +10–18 Strength
- +250–450 Max Stamina
- +4–6% Taijutsu Damage
- +2% Fire Damage
- +1 Brutality
- Guaranteed bonuses:
- 6–9% piercing on basic punches (that hand only)
- +1 Force
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +250–450 Max Stamina
- +6–10% Status Resistance
- +10–18 Strength
- +3–5% Crit Chance
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +2–3% Damage Resistance
- +2–3% Wound Chance
- +20–30% Block Gauge recovery
- +1 Vigor
- +1 Brutality
- Guaranteed bonuses:
- +30–45 wind damage on basic punches (that hand only)
- +80–120 damage on basic strikes (that hand only)
- One additional bonus from:
- +15–25% Block Gauge
- +6–10% Status Resistance
- +20–30% Block Gauge recovery
- +10–18 Control
- +2% Wind Damage
- +1 Fast Hands
- +1 Vigor
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–4% Chakra Cost Reduction
- +10–18 Strength
- 15% chance to drain 80 chakra on a landed basic punch
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- −9–15% Taijutsu Skills Stamina Cost
- +15–25% Block Gauge
- +20–30% Block Gauge recovery
- +1 Vigor
- +1 Force
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +3–5% chance to Rend on blade hits
- +20–30% Block Gauge recovery
- −9–15% Taijutsu Skills Stamina Cost
- +1 Brutality
- +1 Vigor
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- −5–8% Taijutsu Skills Cooldown
- +10–18 Reflex
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +10–18 Reflex
- +3–5% Crit Chance
- 15% chance to gash on a landed basic punch
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +6–10% Status Resistance
- +1 tick Perfect Guard window
- +250–450 Max Stamina
- +1 Fortified
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +250–450 Max Stamina
- +10–18 Strength
- While defending, attackers take 5–10% of their damage back
- +4–6% Stamina Regen
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +6–10% Status Resistance
- +250–450 Max Stamina
- While defending, attackers take 5–10% of their damage back
- +1 Fortified
- +1 Indestructible
- Guaranteed bonuses:
- +30–45 lightning damage on basic punches (that hand only)
- +80–120 damage on basic strikes (that hand only)
- One additional bonus from:
- +4–6% Taijutsu Damage
- +15–25% Block Gauge
- +200–380 Max Chakra
- +3–4% Chakra Cost Reduction
- +4–6% Chakra Regen
- +1 One-Handed Seals
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +2–3% Damage Resistance
- +4–6% Stamina Regen
- +15–25% Block Gauge
- +1 Fast Hands
- +1 Force
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +2–3% Wound Chance
- +4–6% Stamina Regen
- +10–18 Strength
- +1 Fast Hands
- +1 Vigor
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +2% Earth Damage
- One additional bonus from:
- +15–25% Block Gauge
- While defending, attackers take 5–10% of their damage back
- +10–18 Strength
- −9–15% Taijutsu Skills Stamina Cost
- +2–3% Damage Resistance
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +6–10% Status Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +10–18 Intelligence
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +1 Evasion
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +250–450 Max Stamina
- +20–30% Block Gauge recovery
- +10–18 Strength
- +1 Force
- +1 Vigor
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +15–25% Block Gauge
- +2–3% Damage Resistance
- +4–6% Taijutsu Damage
- +1 Fast Hands
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- While defending, attackers take 5–10% of their damage back
- +250–450 Max Stamina
- +6–10% Status Resistance
- +1 Built Solid
- +1 Indestructible
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +4–6% Stamina Regen
- +2–3% Wound Chance
- +20–30% Block Gauge recovery
- +1 Vigor
- +1 Brutality
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +10–18 Strength
- +20–30% Block Gauge recovery
- +1 tick Perfect Guard window
- +1 Built Solid
- +1 Indestructible
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +4–6% Taijutsu Damage
- −9–15% Taijutsu Skills Stamina Cost
- +2–3% Damage Resistance
- +1 Vigor
- +1 Brutality
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +10–18 Strength
- +1 tick Perfect Guard window
- While defending, attackers take 5–10% of their damage back
- +1 Indestructible
- +1 Built Solid
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +20–30% Block Gauge recovery
- While defending, attackers take 5–10% of their damage back
- +1 tick Perfect Guard window
- +1 Built Solid
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +80–120 damage on basic strikes (that hand only)
- +2% Rasengan Damage
- Guaranteed bonuses:
- +30–45 water damage on basic punches (that hand only)
- +80–120 damage on basic strikes (that hand only)
- One additional bonus from:
- +20–30% Block Gauge recovery
- +200–380 Max Chakra
- +10–18 Control
- +4–6% Chakra Regen
- +2% Water Damage
- +1 One-Handed Seals
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +200–380 Max Chakra
- One additional bonus from:
- +20–30% Block Gauge recovery
- +3–5% chance to Rend on blade hits
- −9–15% Taijutsu Skills Stamina Cost
- +15–25% Block Gauge
- +2% Water Damage
- +1 Vigor
- +1 Force
- Guaranteed bonuses:
- +30–45 wind damage on basic punches (that hand only)
- +80–120 damage on basic strikes (that hand only)
- One additional bonus from:
- +10–18 Control
- +3–5% Crit Chance
- +10–18 Strength
- +2–3% Wound Chance
- +2% Wind Damage
- Guaranteed bonuses:
- +80–120 damage on basic strikes (that hand only)
- +3–5% Crit Chance
- One additional bonus from:
- +15–22% chance to deflect projectiles while guarding
- +10–18 Strength
- +20–30% Block Gauge recovery
- +15–25% Block Gauge
- +1 Force
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +250–450 Max Stamina
- +10–18 Strength
- +1 tick Perfect Guard window
- +20–30% Block Gauge recovery
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +250–450 Max Stamina
- +4–6% Stamina Regen
- +10–18 Strength
- +1 Indestructible
- Guaranteed bonuses:
- +15–25% Block Gauge
- +2–3% Damage Resistance
- One additional bonus from:
- +80–120 damage on basic strikes (that hand only)
- +10–18 Strength
- +250–450 Max Stamina
- While defending, attackers take 5–10% of their damage back
- +1 Indestructible
- +1 Fortified
- Guaranteed bonuses:
- +15–25% Block Gauge
- +10–18 Control
- +20–30% Block Gauge recovery
- Guaranteed bonuses:
- +10–18 Intelligence
- +6–10% Status Resistance
- One additional bonus from:
- +250–450 Max Stamina
- +25–45 Luck
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +1 Evasion
- +1 Analytical
- Guaranteed bonuses:
- +6–10% Status Resistance
- −5–8% Genjutsu Skills Cooldown
- One additional bonus from:
- +10–18 Intelligence
- +200–380 Max Chakra
- +2–3% Damage Resistance
- +4–6% Chakra Regen
- +1 Trickery
- +1 Evasion
- Guaranteed bonuses:
- +4–6% Fire Skills Damage
- −7–12% Fire Skills Chakra Cost
- +2% Fire Damage
- Guaranteed bonuses:
- +10–18 Intelligence
- +200–380 Max Chakra
- One additional bonus from:
- +4–6% Fuuin Skills Damage
- −5–8% Sealing Skills Cast Time
- −5–8% Fuuin Skills Cooldown
- +4–6% Chakra Regen
- +1 One-Handed Seals
- +2% Fuuinjutsu Damage
- Guaranteed bonuses:
- +200–380 Max Chakra
- +4–6% Chakra Regen
- One additional bonus from:
- +10–18 Control
- −5–8% Lightning Skills Cast Time
- −7–12% Lightning Skills Chakra Cost
- +10–18 Reflex
- +2% Lightning Damage
- +1 Fast Hands
- Guaranteed bonuses:
- +25–45 Luck
- +10–18% Fortune
- One additional bonus from:
- +10–18 Intelligence
- +200–380 Max Chakra
- +10–18 passive Detection Range
- +1 Analytical
- +1 Trickery
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Clone Skills Chakra Cost
- One additional bonus from:
- −5–8% Clone Skills Cooldown
- +4–6% Clone Skills Damage
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +3–4% Chakra Cost Reduction
- +2% Rasengan Damage
- Guaranteed bonuses:
- +4–6% Genjutsu Skills Damage
- +2% Genjutsu Damage
- One additional bonus from:
- +10–18 Intelligence
- +3–4% Chakra Cost Reduction
- −5–8% Genjutsu Skills Cast Time
- +200–380 Max Chakra
- +1 Analytical
- Guaranteed bonuses:
- +200–380 Max Chakra
- One additional bonus from:
- +8–13% Healing you perform
- +6–10% Status Resistance
- −5–8% Medic Skills Cooldown
- +4–6% Stamina Regen
- +4–6% Chakra Regen
- +2% Medical Damage
- Guaranteed bonuses:
- +2% Fire Damage
- +200–380 Max Chakra
- One additional bonus from:
- Burns you inflict last +20–35% longer
- −5–8% Fire Skills Cooldown
- +10–18 Control
- −5–8% Fire Skills Cast Time
- Guaranteed bonuses:
- +3–4% Chakra Cost Reduction
- +200–380 Max Chakra
- One additional bonus from:
- +4–6% Fire Skills Damage
- +4–6% Chakra Regen
- Burns you inflict last +20–35% longer
- −5–8% Fire Skills Cast Time
- −5–8% Fire Skills Cooldown
- +2% Fire Damage
- +1 One-Handed Seals
- Guaranteed bonuses:
- +2% Fire Damage
- −7–12% Fire Skills Chakra Cost
- One additional bonus from:
- +4–6% Chakra Regen
- +10–18 Control
- −5–8% Fire Skills Cast Time
- −5–8% Fire Skills Cooldown
- +1 One-Handed Seals
- Guaranteed bonuses:
- −7–12% Sealing Skills Chakra Cost
- +200–380 Max Chakra
- One additional bonus from:
- +10–18 Intelligence
- +4–6% Chakra Regen
- −7–12% Sealing Skills Supply Cost
- Guaranteed bonuses:
- +10–18 Control
- −5–8% Wind Skills Cast Time
- One additional bonus from:
- +4–6% Wind Skills Damage
- +200–380 Max Chakra
- +4–6% Chakra Regen
- −7–12% Wind Skills Chakra Cost
- −5–8% Wind Skills Cooldown
- +1 Evasion
- Guaranteed bonuses:
- +6–10% Status Resistance
- −5–8% Genjutsu Skills Cooldown
- +2% Genjutsu Damage
- Guaranteed bonuses:
- +10–18 Intelligence
- −5–8% Genjutsu Skills Cooldown
- One additional bonus from:
- +4–6% Genjutsu Skills Damage
- −5–8% Genjutsu Skills Cast Time
- +4–6% Chakra Regen
- +200–380 Max Chakra
- −7–12% Genjutsu Skills Chakra Cost
- +1 Trickery
- Guaranteed bonuses:
- +10–18 Intelligence
- +10–18% Fortune
- One additional bonus from:
- +25–45 Luck
- +10–18 passive Detection Range
- +200–380 Max Chakra
- +1 Trickery
- Guaranteed bonuses:
- +200–380 Max Chakra
- −5–8% Lightning Skills Cooldown
- One additional bonus from:
- −7–12% Lightning Skills Chakra Cost
- −5–8% Lightning Skills Cast Time
- +10–18 Control
- +10–18 Reflex
- +1 Fast Hands
- +2% Lightning Damage
- Guaranteed bonuses:
- +200–380 Max Chakra
- +4–6% Chakra Regen
- One additional bonus from:
- +4–6% Stamina Regen
- +6–10% Status Resistance
- −5–8% Medic Skills Cooldown
- +10–18 Control
- +1 Vigor
- +2% Medical Damage
- Guaranteed bonuses:
- +10–18 Intelligence
- +10–18% Fortune
- One additional bonus from:
- +3–5% Experience
- +200–380 Max Chakra
- +25–45 Luck
- +10–18 passive Detection Range
- +1 Trickery
- Guaranteed bonuses:
- +5–8% Damage vs untouched targets
- +50–90 Max Supplies
- One additional bonus from:
- −7–12% Shuriken Skills Chakra Cost
- +3–5% Crit Chance
- +10–18 passive Detection Range
- +10–18 Reflex
- +1 Weak Spot
- Guaranteed bonuses:
- −5–8% Fire Skills Cast Time
- +3–4% Chakra Cost Reduction
- +2% Fire Damage
- Guaranteed bonuses:
- +2–3% Damage Resistance
- +3–5% Crit Chance
- One additional bonus from:
- +10–18 Control
- +200–380 Max Chakra
- +1 Evasion
- Guaranteed bonuses:
- +200–380 Max Chakra
- +1 Analytical
- One additional bonus from:
- +3–5% Crit Chance
- +2–3% Damage Resistance
- +10–18 Reflex
- −5–8% Wind Skills Cooldown
- Guaranteed bonuses:
- +200–380 Max Chakra
- +3–4% Chakra Cost Reduction
- +2% Earth Damage
- Guaranteed bonuses:
- +10–18 Intelligence
- +3–5% Crit Chance
- One additional bonus from:
- +8–12% Crit Damage
- +2–3% Wound Chance
- +10–18 passive Detection Range
- +6–10% Status Resistance
- +4–6% Chakra Regen
- +1 Weak Spot
- +1 Analytical
- Guaranteed bonuses:
- +4–6% Chakra Regen
- −5–8% Genjutsu Skills Cast Time
- One additional bonus from:
- +4–6% Genjutsu Skills Damage
- +10–18 Intelligence
- +200–380 Max Chakra
- +6–10% Status Resistance
- −7–12% Genjutsu Skills Chakra Cost
- +2% Genjutsu Damage
- +1 Trickery
- Guaranteed bonuses:
- −5–8% Sealing Skills Cooldown
- +2% Medical Damage
- One additional bonus from:
- +10–18 Intelligence
- +8–13% Healing you perform
- +4–6% Chakra Regen
- +200–380 Max Chakra
- +1 Analytical
- Guaranteed bonuses:
- −7–12% Elemental Skills Chakra Cost
- +25–45 Luck
- One additional bonus from:
- +3–5% Experience
- +200–380 Max Chakra
- +10–18 Intelligence
- +10–18 passive Detection Range
- +1 Analytical
- Guaranteed bonuses:
- +10–18 Intelligence
- +10–18% Fortune
- One additional bonus from:
- +3–5% Experience
- +10–18 passive Detection Range
- +25–45 Luck
- +200–380 Max Chakra
- +1 Trickery
- Guaranteed bonuses:
- +200–380 Max Chakra
- +4–6% Chakra Regen
- One additional bonus from:
- −7–12% Ninjutsu Skills Chakra Cost
- +10–18 Control
- +3–4% Chakra Cost Reduction
- +6–10% Status Resistance
- +1 Built Solid
- Guaranteed bonuses:
- +10–18 Intelligence
- +1 Analytical
- One additional bonus from:
- −5–8% Sealing Skills Cast Time
- −5–8% Fuuin Skills Cooldown
- Guaranteed bonuses:
- +200–380 Max Chakra
- −7–12% Medic Skills Chakra Cost
- One additional bonus from:
- +6–10% Status Resistance
- +4–6% Stamina Regen
- +4–6% Chakra Regen
- −5–8% Medic Skills Cooldown
- +1 Vigor
- +2% Medical Damage
- Guaranteed bonuses:
- +10–18 Intelligence
- +6–10% Status Resistance
- One additional bonus from:
- +25–45 Luck
- +4–6% Chakra Regen
- +250–450 Max Stamina
- +200–380 Max Chakra
- +1 Evasion
- Guaranteed bonuses:
- +2–3% Damage Resistance
- +10–18 Intelligence
- One additional bonus from:
- +4–6% Chakra Regen
- +250–450 Max Stamina
- Guaranteed bonuses:
- +50–90 Max Supplies
- +4–6% Thrown Weapon Damage
- +1 Fast Hands
- Guaranteed bonuses:
- −7–12% Rasengan Skills Chakra Cost
- +200–380 Max Chakra
- +2% Rasengan Damage
- Guaranteed bonuses:
- +4–6% Genjutsu Skills Damage
- −5–8% Genjutsu Skills Cooldown
- One additional bonus from:
- +10–18 Intelligence
- +200–380 Max Chakra
- +4–6% Chakra Regen
- −7–12% Genjutsu Skills Chakra Cost
- +2% Genjutsu Damage
- +1 Trickery
- Guaranteed bonuses:
- +10–18 Intelligence
- −5–8% Sealing Skills Cast Time
- +200–380 Max Chakra
- Guaranteed bonuses:
- +2–4% Taijutsu damage for your squadmates
- Your squadmates' harmful statuses end 3–5% sooner
- +1 Vigor
- Guaranteed bonuses:
- +2% Water Damage
- −5–8% Water Skills Cooldown
- One additional bonus from:
- +4–6% Water Skills Damage
- +6–10% Status Resistance
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +10–18 Control
- Guaranteed bonuses:
- +10–18 Intelligence
- −5–8% Sealing Skills Cast Time
- +200–380 Max Chakra
- Guaranteed bonuses:
- +250–450 Max Stamina
- +5–8% Damage while below 30% Stamina
- One additional bonus from:
- +4–6% Stamina Regen
- Defeating a player restores 12–18% Stamina
- +2–3% Wound Chance
- +10–18 Strength
- +1 Force
- Guaranteed bonuses:
- +200–380 Max Chakra
- +4–6% Chakra Regen
- One additional bonus from:
- +4–6% Wind Skills Damage
- −5–8% Wind Skills Cooldown
- +10–18 Control
- −7–12% Wind Skills Chakra Cost
- +10–18 Reflex
- +1 Evasion
- Guaranteed bonuses:
- +2% Wind Damage
- −7–12% Wind Skills Chakra Cost
- One additional bonus from:
- +4–6% Wind Skills Damage
- +10–18 Reflex
- +200–380 Max Chakra
- +4–6% Chakra Regen
- −5–8% Wind Skills Cooldown
- +1 Evasion
- Guaranteed bonuses:
- +10–18 Intelligence
- +4–6% Chakra Regen
- One additional bonus from:
- −5–8% Sealing Skills Cooldown
- +200–380 Max Chakra
- −7–12% Sealing Skills Chakra Cost
- −7–12% Sealing Skills Supply Cost
- +1 Analytical
- +1 One-Handed Seals
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Lightning Skills Chakra Cost
- One additional bonus from:
- +4–6% Lightning Skills Damage
- +3–5% Crit Chance
- −5–8% Lightning Skills Cast Time
- +10–18 Reflex
- +4–6% Chakra Regen
- +1 Fast Hands
- +2% Lightning Damage
- Guaranteed bonuses:
- −5–8% Sealing Skills Cast Time
- One additional bonus from:
- −7–12% Sealing Skills Supply Cost
- −7–12% Sealing Skills Chakra Cost
- +10–18 Intelligence
- +200–380 Max Chakra
- +1 Analytical
- Guaranteed bonuses:
- +250–450 Max Stamina
- +200–380 Max Chakra
- One additional bonus from:
- +3–5% Crit Chance
- +2–3% Wound Chance
- +10–18 Strength
- +1 Evasion
- Guaranteed bonuses:
- +250–450 Max Stamina
- +1 Built Solid
- One additional bonus from:
- +200–380 Max Chakra
- +3–5% Crit Chance
- +6–10% Status Resistance
- Your squadmates' harmful statuses end 3–5% sooner
- Guaranteed bonuses:
- +10–18 passive Detection Range
- +1 Analytical
- One additional bonus from:
- +3–5% Crit Chance
- +2–3% Damage Resistance
- +250–450 Max Stamina
- +25–45 Luck
- +1 Evasion
- Guaranteed bonuses:
- +10–18 Intelligence
- +10–18% Fortune
- One additional bonus from:
- +3–5% Experience
- +10–18 passive Detection Range
- +25–45 Luck
- +200–380 Max Chakra
- +1 Analytical
- Guaranteed bonuses:
- +10–18 Intelligence
- +200–380 Max Chakra
- One additional bonus from:
- +250–450 Max Stamina
- +25–45 Luck
- +4–6% Chakra Regen
- +1 Evasion
- Guaranteed bonuses:
- +10–18 Intelligence
- +4–6% Chakra Regen
- One additional bonus from:
- −5–8% Sealing Skills Cooldown
- −7–12% Sealing Skills Supply Cost
- +200–380 Max Chakra
- −7–12% Sealing Skills Chakra Cost
- +1 Analytical
- Guaranteed bonuses:
- +2% Earth Damage
- −7–12% Earth Skills Chakra Cost
- One additional bonus from:
- +10–18 Control
- +250–450 Max Stamina
- +200–380 Max Chakra
- −5–8% Earth Skills Cooldown
- +1 Fortified
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Water Skills Chakra Cost
- One additional bonus from:
- +4–6% Water Skills Damage
- −5–8% Water Skills Cooldown
- +6–10% Status Resistance
- −5–8% Water Skills Cast Time
- +4–6% Chakra Regen
- +2% Water Damage
- Guaranteed bonuses:
- +10–18 Intelligence
- +200–380 Max Chakra
- One additional bonus from:
- +4–6% Genjutsu Skills Damage
- +6–10% Status Resistance
- −7–12% Genjutsu Skills Chakra Cost
- +4–6% Chakra Regen
- −5–8% Genjutsu Skills Cast Time
- +1 Trickery
- Guaranteed bonuses:
- +150–250 Max Stamina
- +1 Analytical
- Take −10% damage from allies · deal −10% to allies (friendly fire)
- Guaranteed bonuses:
- Defeating a player restores 12–18% Stamina
- +250–450 Max Stamina
- +1 Brutality
- Guaranteed bonuses:
- +10–18 Control
- +200–380 Max Chakra
- One additional bonus from:
- +4–6% Clone Skills Damage
- +4–6% Chakra Regen
- +3–4% Chakra Cost Reduction
- +1 Analytical
- +2% Rasengan Damage
- Guaranteed bonuses:
- +10–18 Intelligence
- +6–10% Status Resistance
- One additional bonus from:
- +4–6% Chakra Regen
- +200–380 Max Chakra
- +10–18 passive Detection Range
- +25–45 Luck
- −5–8% Clone Skills Cooldown
- +1 Trickery
- Guaranteed bonuses:
- +2% Fire Damage
- +4–6% Chakra Regen
- One additional bonus from:
- +10–18 Control
- Burns you inflict last +20–35% longer
- −5–8% Fire Skills Cooldown
- +200–380 Max Chakra
- +1 One-Handed Seals
- Guaranteed bonuses:
- +10–18 Intelligence
- +3–5% Crit Chance
- One additional bonus from:
- +8–12% Crit Damage
- +2–3% Wound Chance
- +6–10% Status Resistance
- +10–18 passive Detection Range
- +4–6% Chakra Regen
- +1 Weak Spot
- +1 Analytical
- Guaranteed bonuses:
- +10–18 Intelligence
- +6–10% Status Resistance
- One additional bonus from:
- +25–45 Luck
- +250–450 Max Stamina
- +4–6% Chakra Regen
- +200–380 Max Chakra
- +1 Evasion
- +1 Analytical
- Guaranteed bonuses:
- +10–18 Intelligence
- +200–380 Max Chakra
- One additional bonus from:
- +12–25 Luck for your squadmates
- +4–6% Chakra Regen
- +250–450 Max Stamina
- +25–45 Luck
- +1 Evasion
- +1 Analytical
- Guaranteed bonuses:
- +25–45 Luck
- +10–18% Fortune
- One additional bonus from:
- +3–5% Experience
- +10–18 passive Detection Range
- +10–18 Intelligence
- +200–380 Max Chakra
- +1 Analytical
- Guaranteed bonuses:
- −5–8% Genjutsu Skills Cast Time
- −7–12% Genjutsu Skills Chakra Cost
- One additional bonus from:
- +10–18 Intelligence
- +4–6% Chakra Regen
- +6–10% Status Resistance
- −5–8% Genjutsu Skills Cooldown
- +1 Evasion
- +2% Genjutsu Damage
- Guaranteed bonuses:
- +4–6% Earth Skills Damage
- +10–18 Control
- +2% Earth Damage
- Guaranteed bonuses:
- −5–8% Sealing Skills Cast Time
- +2% Fuuinjutsu Damage
- One additional bonus from:
- +10–18 Intelligence
- +3–4% Chakra Cost Reduction
- +4–6% Chakra Regen
- −7–12% Sealing Skills Chakra Cost
- +1 One-Handed Seals
- Guaranteed bonuses:
- +10–18 Intelligence
- −5–8% Fuuin Skills Cooldown
- One additional bonus from:
- +4–6% Fuuin Skills Damage
- −5–8% Sealing Skills Cast Time
- +4–6% Chakra Regen
- +200–380 Max Chakra
- +1 One-Handed Seals
- Guaranteed bonuses:
- +250–450 Max Stamina
- +200–380 Max Chakra
- One additional bonus from:
- +3–5% Crit Chance
- While defending, attackers take 5–10% of their damage back
- +4–6% Stamina Regen
- +1 Analytical
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Clone Skills Chakra Cost
- One additional bonus from:
- +4–6% Clone Skills Damage
- +4–6% Chakra Regen
- +3–4% Chakra Cost Reduction
- +200–380 Max Chakra
- +2% Rasengan Damage
- +1 Analytical
- Guaranteed bonuses:
- +2–3% Damage Resistance
- +4–6% Stamina Regen
- One additional bonus from:
- +4–6% Chakra Regen
- +3–5% Stamina Regen for your squadmates
- +6–10% Status Resistance
- +1 Indestructible
- +1 Vigor
- Guaranteed bonuses:
- +10–18 Intelligence
- −7–12% Fuuin Skills Chakra Cost
- One additional bonus from:
- −5–8% Fuuin Skills Cooldown
- +200–380 Max Chakra
- −5–8% Sealing Skills Cast Time
- +4–6% Chakra Regen
- +2% Fuuinjutsu Damage
- Guaranteed bonuses:
- +10–18 Control
- +200–380 Max Chakra
- One additional bonus from:
- +4–6% Fire Skills Damage
- −5–8% Fire Skills Cast Time
- −5–8% Fire Skills Cooldown
- +4–6% Chakra Regen
- Burns you inflict last +20–35% longer
- +2% Fire Damage
- Guaranteed bonuses:
- +10–18 Control
- −5–8% Medic Skills Cooldown
- One additional bonus from:
- +8–13% Healing you perform
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +4–6% Stamina Regen
- +6–10% Status Resistance
- +2% Medical Damage
- +1 Vigor
- Guaranteed bonuses:
- +4–6% Genjutsu Skills Damage
- +2% Genjutsu Damage
- One additional bonus from:
- +200–380 Max Chakra
- +10–18 Intelligence
- −7–12% Genjutsu Skills Chakra Cost
- +4–6% Chakra Regen
- Guaranteed bonuses:
- +25–45 Luck
- +10–18% Fortune
- One additional bonus from:
- +10–18 Intelligence
- +200–380 Max Chakra
- +10–18 passive Detection Range
- +1 Analytical
- +1 Trickery
- Guaranteed bonuses:
- +3–5% Crit Chance
- +50–90 Max Supplies
- One additional bonus from:
- −7–12% Shuriken Skills Supply Cost
- −7–12% Shuriken Skills Chakra Cost
- +10–18 passive Detection Range
- +10–18 Reflex
- +4–6% Thrown Weapon Damage
- +1 Weak Spot
- Guaranteed bonuses:
- +250–450 Max Stamina
- +2–3% Damage Resistance
- One additional bonus from:
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +6–10% Status Resistance
- Your squadmates' harmful statuses end 3–5% sooner
- +1 Built Solid
- +1 Fortified
- Guaranteed bonuses:
- +2–3% Damage Resistance
- +5–8% Damage while below 30% Stamina
- One additional bonus from:
- +10–18 Strength
- +2–3% Wound Chance
- Defeating a player restores 12–18% Stamina
- +250–450 Max Stamina
- +1 Force
- Guaranteed bonuses:
- +200–380 Max Chakra
- −5–8% Water Skills Cooldown
- One additional bonus from:
- +4–6% Water Skills Damage
- +4–6% Chakra Regen
- +6–10% Status Resistance
- +10–18 Control
- −5–8% Water Skills Cast Time
- +1 Built Solid
- Guaranteed bonuses:
- +10–18 Intelligence
- +10–18% Fortune
- One additional bonus from:
- +3–5% Experience
- +10–18 passive Detection Range
- +25–45 Luck
- +200–380 Max Chakra
- +1 Trickery
- +1 Analytical
- Guaranteed bonuses:
- +2% Earth Damage
- −7–12% Earth Skills Chakra Cost
- One additional bonus from:
- +200–380 Max Chakra
- −5–8% Earth Skills Cooldown
- +10–18 Control
- +6–10% Status Resistance
- +1 Fortified
- Guaranteed bonuses:
- +10–18% Fortune
- One additional bonus from:
- +3–5% Experience
- +25–45 Luck
- +10–18 passive Detection Range
- +10–18 Intelligence
- +200–380 Max Chakra
- +1 Analytical
- +1 Trickery
- Guaranteed bonuses:
- +200–380 Max Chakra
- −7–12% Fire Skills Chakra Cost
- One additional bonus from:
- +4–6% Fire Skills Damage
- +10–18 Control
- −5–8% Fire Skills Cooldown
- +4–6% Chakra Regen
- Burns you inflict last +20–35% longer
- +1 One-Handed Seals
- +2% Fire Damage
- Guaranteed bonuses:
- +2–3% Wound Chance
- Up to +5–8% damage the more wounded the target
- One additional bonus from:
- +10–18 Strength
- +3–5% chance to Rend on blade hits
- +250–450 Max Stamina
- +1 Force
- Guaranteed bonuses:
- +4–6% Taijutsu Damage
- +6–10% Status Resistance
- One additional bonus from:
- +4–6% Stamina Regen
- +10–18 Strength
- +2–3% Damage Resistance
- While defending, attackers take 5–10% of their damage back
- +1 Indestructible
- +1 Built Solid
- Guaranteed bonuses:
- +2–3% Damage Resistance
- One additional bonus from:
- +3–5% Stamina Regen for your squadmates
- +6–10% Status Resistance
- +4–6% Chakra Regen
- +4–6% Stamina Regen
- +1 Indestructible
- +1 Vigor
- Guaranteed bonuses:
- +2–4% Damage while below 30% Stamina
- Up to +2–4% damage the more wounded the target
- +1 Brutality
- Guaranteed bonuses:
- +250–450 Max Stamina
- +4–6% Stamina Regen
- One additional bonus from:
- +6–10% Status Resistance
- +2–3% Damage Resistance
- +200–380 Max Chakra
- +10–18 Strength
- +1 Vigor
- +1 Built Solid
- Guaranteed bonuses:
- +200–380 Max Chakra
- +4–6% Genjutsu Skills Damage
- One additional bonus from:
- +10–18 Intelligence
- +4–6% Chakra Regen
- +10–18 passive Detection Range
- −5–8% Genjutsu Skills Cast Time
- +1 Analytical
- +2% Genjutsu Damage
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Fire Skills Chakra Cost
- One additional bonus from:
- +4–6% Fire Skills Damage
- −5–8% Fire Skills Cooldown
- Burns you inflict last +20–35% longer
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +1 One-Handed Seals
- +2% Fire Damage
- Guaranteed bonuses:
- Burns you inflict last +20–35% longer
- +4–6% Fire Skills Damage
- +2% Fire Damage
- Guaranteed bonuses:
- +10–18 Control
- +200–380 Max Chakra
- One additional bonus from:
- +4–6% Water Skills Damage
- −5–8% Water Skills Cast Time
- +6–10% Status Resistance
- −5–8% Water Skills Cooldown
- +4–6% Chakra Regen
- +2% Water Damage
- +1 Built Solid
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Fire Skills Chakra Cost
- One additional bonus from:
- Burns you inflict last +20–35% longer
- −5–8% Fire Skills Cast Time
- −5–8% Fire Skills Cooldown
- +4–6% Chakra Regen
- +1 One-Handed Seals
- +2% Fire Damage
- Guaranteed bonuses:
- −5–8% Genjutsu Skills Cooldown
- +10–18 Intelligence
- One additional bonus from:
- +10–18 passive Detection Range
- −7–12% Genjutsu Skills Chakra Cost
- +6–10% Status Resistance
- Guaranteed bonuses:
- +2–3% Damage Resistance
- +10–18 Control
- +2% Earth Damage
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Water Skills Chakra Cost
- One additional bonus from:
- −5–8% Water Skills Cooldown
- +6–10% Status Resistance
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +1 Built Solid
- +2% Water Damage
- Guaranteed bonuses:
- +10–18 Strength
- −9–15% Taijutsu Skills Stamina Cost
- One additional bonus from:
- +4–6% Stamina Regen
- +4–6% Taijutsu Damage
- +250–450 Max Stamina
- +1 Vigor
- Guaranteed bonuses:
- +2% Fire Damage
- +200–380 Max Chakra
- One additional bonus from:
- +10–18 Control
- +3–4% Chakra Cost Reduction
- +4–6% Chakra Regen
- −5–8% Fire Skills Cast Time
- −5–8% Fire Skills Cooldown
- Guaranteed bonuses:
- +10–18 Intelligence
- +200–380 Max Chakra
- +1 Analytical
- Guaranteed bonuses:
- −7–12% Doujutsu Skills Chakra Cost
- +10–18 Intelligence
- One additional bonus from:
- +12–25 Luck for your squadmates
- +4–6% Chakra Regen
- +250–450 Max Stamina
- +25–45 Luck
- +200–380 Max Chakra
- +1 Analytical
- Guaranteed bonuses:
- +10–18 Intelligence
- −5–8% Ninjutsu Skills Cooldown
- One additional bonus from:
- +3–5% Chakra Regen for your squadmates
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +6–10% Status Resistance
- +1 Analytical
- +1 One-Handed Seals
- Guaranteed bonuses:
- +4–6% Taijutsu Skills Damage
- +6–10% Status Resistance
- +1 Force
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Clone Skills Chakra Cost
- One additional bonus from:
- −5–8% Clone Skills Cooldown
- +4–6% Chakra Regen
- +3–4% Chakra Cost Reduction
- +4–6% Clone Skills Damage
- +200–380 Max Chakra
- +1 Analytical
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Medic Skills Chakra Cost
- One additional bonus from:
- +8–13% Healing you perform
- +4–6% Stamina Regen
- +6–10% Status Resistance
- +4–6% Chakra Regen
- −5–8% Medic Skills Cooldown
- +1 Vigor
- +2% Medical Damage
- Guaranteed bonuses:
- +250–450 Max Stamina
- +4–6% Stamina Regen
- One additional bonus from:
- +4–6% Chakra Regen
- +3–5% Stamina Regen for your squadmates
- +2–3% Damage Resistance
- +6–10% Status Resistance
- +1 Indestructible
- +1 Vigor
- Guaranteed bonuses:
- +10–18 Strength
- +1 Brutality
- One additional bonus from:
- +4–6% Taijutsu Damage
- +2–3% Damage Resistance
- +6–10% Status Resistance
- +4–6% Stamina Regen
- While defending, attackers take 5–10% of their damage back
- Guaranteed bonuses:
- +200–380 Max Chakra
- −7–12% Earth Skills Chakra Cost
- One additional bonus from:
- +4–6% Earth Skills Damage
- +6–10% Status Resistance
- +2–3% Damage Resistance
- +10–18 Control
- +250–450 Max Stamina
- +1 Fortified
- Guaranteed bonuses:
- +10–18 Control
- −5–8% Lightning Skills Cooldown
- One additional bonus from:
- +4–6% Lightning Skills Damage
- −7–12% Lightning Skills Chakra Cost
- +10–18 Reflex
- −5–8% Lightning Skills Cast Time
- +3–5% Crit Chance
- +2% Lightning Damage
- Guaranteed bonuses:
- +10–18 Intelligence
- −5–8% Sealing Skills Cast Time
- One additional bonus from:
- −5–8% Sealing Skills Cooldown
- +200–380 Max Chakra
- +4–6% Chakra Regen
- −7–12% Sealing Skills Chakra Cost
- −7–12% Sealing Skills Supply Cost
- +1 One-Handed Seals
- Guaranteed bonuses:
- +10–18 passive Detection Range
- +10–18 Intelligence
- +1 Analytical
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Earth Skills Chakra Cost
- One additional bonus from:
- −5–8% Earth Skills Cooldown
- +2–3% Damage Resistance
- +250–450 Max Stamina
- +6–10% Status Resistance
- +2% Earth Damage
- +1 Fortified
- Guaranteed bonuses:
- +8–13% Healing you perform
- −5–8% Medic Skills Cooldown
- +2% Medical Damage
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Medic Skills Chakra Cost
- One additional bonus from:
- +8–13% Healing you perform
- +4–6% Chakra Regen
- +6–10% Status Resistance
- −5–8% Medic Skills Cooldown
- +4–6% Stamina Regen
- +1 Vigor
- Guaranteed bonuses:
- +10–18 Intelligence
- +3–5% Crit Chance
- One additional bonus from:
- +8–12% Crit Damage
- +2–3% Wound Chance
- +10–18 passive Detection Range
- +4–6% Chakra Regen
- +6–10% Status Resistance
- +1 Analytical
- Guaranteed bonuses:
- +2% Earth Damage
- −5–8% Earth Skills Cooldown
- One additional bonus from:
- +4–6% Earth Skills Damage
- +10–18 Control
- +2–3% Damage Resistance
- +200–380 Max Chakra
- +250–450 Max Stamina
- +1 Fortified
- Guaranteed bonuses:
- +2% Lightning Damage
- +4–6% Chakra Regen
- One additional bonus from:
- +4–6% Lightning Skills Damage
- −5–8% Lightning Skills Cast Time
- +10–18 Reflex
- +10–18 Control
- +3–5% Crit Chance
- +1 Fast Hands
- Guaranteed bonuses:
- +250–450 Max Stamina
- +2–3% Damage Resistance
- One additional bonus from:
- +3–5% Crit Chance
- +200–380 Max Chakra
- +4–6% Stamina Regen
- +1 Analytical
- +1 Evasion
- Guaranteed bonuses:
- +10–18 Control
- One additional bonus from:
- −5–8% Clone Skills Cooldown
- +3–4% Chakra Cost Reduction
- +4–6% Clone Skills Damage
- +4–6% Chakra Regen
- +200–380 Max Chakra
- +1 Analytical
- Guaranteed bonuses:
- +2–3% Damage Resistance
- +5–8% Damage while below 30% Stamina
- One additional bonus from:
- +4–6% Stamina Regen
- +2–3% Wound Chance
- Defeating a player restores 12–18% Stamina
- +250–450 Max Stamina
- +1 Brutality
- +1 Force
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Earth Skills Chakra Cost
- One additional bonus from:
- +6–10% Status Resistance
- +200–380 Max Chakra
- −5–8% Earth Skills Cooldown
- +2–3% Damage Resistance
- +2% Earth Damage
- +1 Fortified
- Guaranteed bonuses:
- −7–12% Medic Skills Chakra Cost
- +2% Fire Damage
- One additional bonus from:
- +10–18 Control
- +4–6% Chakra Regen
- +6–10% Status Resistance
- −5–8% Medic Skills Cooldown
- Guaranteed bonuses:
- +250–450 Max Stamina
- +200–380 Max Chakra
- One additional bonus from:
- +3–5% Crit Chance
- +4–6% Stamina Regen
- +10–18 Control
- +1 Indestructible
- Guaranteed bonuses:
- Poisons you inflict last +20–35% longer
- When wounded: 5–8% chance to poison your attacker
- +1 Trickery
- Guaranteed bonuses:
- Poisons you inflict last +20–35% longer
- +2% Medical Damage
- One additional bonus from:
- +10–18 Control
- 5–8% chance to poison on melee hits
- Guaranteed bonuses:
- +10–18 Control
- −7–12% Clone Skills Chakra Cost
- One additional bonus from:
- −5–8% Clone Skills Cooldown
- +3–4% Chakra Cost Reduction
- +200–380 Max Chakra
- +4–6% Chakra Regen
- +4–6% Clone Skills Damage
- +1 Analytical
- +2% Rasengan Damage
- Guaranteed bonuses:
- +10–18 Intelligence
- +10–18% Fortune
- One additional bonus from:
- +10–18 passive Detection Range
- +200–380 Max Chakra
- +25–45 Luck
- +1 Trickery
- +1 Analytical
- Guaranteed bonuses:
- +10–18 Intelligence
- +1 Analytical
- One additional bonus from:
- +10–18 passive Detection Range
- +25–45 Luck
- Guaranteed bonuses:
- +4–6% Taijutsu Damage
- One additional bonus from:
- +10–18 Strength
- +3–5% chance to Rend on blade hits
- +2–3% Wound Chance
- +3–5% Crit Chance
- +1 Brutality
- +1 Force
- Guaranteed bonuses:
- +10–18 Intelligence
- +3–5% Crit Chance
- One additional bonus from:
- +10–18 passive Detection Range
- +4–6% Chakra Regen
- +6–10% Status Resistance
- +2–3% Wound Chance
- +1 Weak Spot
- +1 Analytical
- +32–96 base swing damage
- +32–96 Lightning damage (crackling)
- 6% on hit: stun
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +10–18 Reflex
- −5–8% Lightning Skills Cooldown
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +10–18 Strength
- Defeating a player restores 12–18% Stamina
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +250–450 Max Stamina
- +10–18 Strength
- +40–120 base swing damage
- Honed: +10–14% swing damage
- Guaranteed bonuses:
- +10–18 Reflex
- +250–450 Max Stamina
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +10–18 Strength
- +1 Force
- +38–115 base swing damage
- +38–115 Lightning damage (crackling)
- 6% on hit: stun
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +2–3% Damage Resistance
- +3–5% Crit Chance
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +10–18 Strength
- +10–18 Control
- +32–96 base swing damage
- +32–96 Earth damage (crushing)
- 6% on hit: knockback
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Earth nature
- Guaranteed bonuses:
- +10–18 Reflex
- +1 Fast Hands
- +38–115 base swing damage
- +38–115 Earth damage (crushing)
- 6% on hit: knockback
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Earth nature
- Guaranteed bonuses:
- +4–6% Stamina Regen
- +2–3% Damage Resistance
- +12–36 base swing damage
- Opener: +29–38% on the first strike against a target
- Guaranteed bonuses:
- +10–18 passive Detection Range
- +10–18 Reflex
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +10–18 Strength
- +250–450 Max Stamina
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +2–3% Wound Chance
- Up to +5–8% damage the more wounded the target
- +26–77 base swing damage
- +30–91 Chakra damage (surging)
- −175 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +1 Fast Hands
- +3–4% Chakra Cost Reduction
- +32–96 base swing damage
- +32–96 Fire damage (searing)
- 30% on hit: burn
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Fire nature
- Guaranteed bonuses:
- +8–12% Crit Damage
- Burns you inflict last +20–35% longer
- +10–29 base swing damage
- +10–29 Earth damage (crushing)
- 6% on hit: knockback
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Earth nature
- Guaranteed bonuses:
- +10–18 Intelligence
- +250–450 Max Stamina
- +26–77 base swing damage
- +26–77 Earth damage (crushing)
- 6% on hit: knockback
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Earth nature
- Guaranteed bonuses:
- +1 Evasion
- +2–3% Damage Resistance
- +32–96 base swing damage
- Flurry: 15–19% chance to land a second full strike
- Guaranteed bonuses:
- +10–18 Reflex
- +250–450 Max Stamina
- +10–29 base swing damage
- +10–29 Wind damage (slicing)
- 25% on hit: rend
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Wind nature
- Guaranteed bonuses:
- +3–4% Chakra Cost Reduction
- +1 Fast Hands
- +32–96 base swing damage
- +32–96 Wind damage (slicing)
- 25% on hit: rend
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Wind nature
- Guaranteed bonuses:
- +3–5% chance to Rend on blade hits
- −5–8% Wind Skills Cast Time
- +38–115 base swing damage
- +38–115 Wind damage (slicing)
- 25% on hit: rend
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Wind nature
- Guaranteed bonuses:
- +5–8% Damage while below 30% Stamina
- +1 Fast Hands
- +12–36 base swing damage
- Backstab: +39–51% from the target's rear arc
- Guaranteed bonuses:
- +10–18 Intelligence
- +50–90 Max Supplies
- +32–96 base swing damage
- +32–96 Fire damage (searing)
- 30% on hit: burn
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Fire nature
- Guaranteed bonuses:
- +10–18 Reflex
- −7–12% Fire Skills Chakra Cost
- +32–96 base swing damage
- Swiftblade: −10–12% swing cooldown
- Guaranteed bonuses:
- +1 Evasion
- +250–450 Max Stamina
- +12–36 base swing damage
- Honed: +10–14% swing damage
- Guaranteed bonuses:
- +10–18 Reflex
- +3–5% Crit Chance
- +12–36 base swing damage
- Opener: +29–38% on the first strike against a target
- Guaranteed bonuses:
- +5–8% Damage vs impaired targets
- +50–90 Max Supplies
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- Defeating a player restores 12–18% Stamina
- +10–18 Strength
- +32–96 base swing damage
- Swiftblade: −10–12% swing cooldown
- Guaranteed bonuses:
- Poisons you inflict last +20–35% longer
- +1 Fast Hands
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +10–18 Strength
- +1 Indestructible
- +12–36 base swing damage
- Lacerating: 9–13% chance to make the target bleed (+8% swing damage)
- Guaranteed bonuses:
- +4–6% Thrown Weapon Damage
- +10–18 Intelligence
- +12–36 base swing damage
- Honed: +10–14% swing damage
- Guaranteed bonuses:
- +3–4% Chakra Cost Reduction
- +4–6% Chakra Regen
- +32–96 base swing damage
- Flurry: 15–19% chance to land a second full strike
- Guaranteed bonuses:
- +1 Fast Hands
- +1 Evasion
- +10–29 base swing damage
- +10–29 Wind damage (slicing)
- 25% on hit: rend
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Wind nature
- Guaranteed bonuses:
- +50–90 Max Supplies
- −5–8% Wind Skills Cast Time
- +12–36 base swing damage
- Opener: +29–38% on the first strike against a target
- Guaranteed bonuses:
- +5–8% Damage vs impaired targets
- +3–4% Chakra Cost Reduction
- +26–77 base swing damage
- +26–77 Shadow damage (shadowy)
- −175 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +10–18 Reflex
- +5–8% Damage vs untouched targets
- +32–96 base swing damage
- Honed: +10–14% swing damage
- Guaranteed bonuses:
- +1 Fast Hands
- +3–5% Crit Chance
- +12–36 base swing damage
- Lacerating: 9–13% chance to make the target bleed (+8% swing damage)
- Guaranteed bonuses:
- +3–4% Chakra Cost Reduction
- +1 Analytical
- +40–120 base swing damage
- Rhythm: every 3rd swing hits for +34–41%
- Guaranteed bonuses:
- +3–5% Crit Chance
- +200–380 Max Chakra
- +40–120 base swing damage
- Honed: +10–14% swing damage
- Guaranteed bonuses:
- +10–18 Reflex
- +250–450 Max Stamina
- +10–29 base swing damage
- +10–29 Fire damage (searing)
- 30% on hit: burn
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Fire nature
- Guaranteed bonuses:
- +50–90 Max Supplies
- −7–12% Fire Skills Chakra Cost
- +26–77 base swing damage
- +26–77 Fire damage (searing)
- 30% on hit: burn
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Fire nature
- Guaranteed bonuses:
- +10–18 Reflex
- Burns you inflict last +20–35% longer
- +26–77 base swing damage
- +26–77 Earth damage (crushing)
- 6% on hit: knockback
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Earth nature
- Guaranteed bonuses:
- +5–8% Damage vs untouched targets
- +2–3% Damage Resistance
- +12–36 base swing damage
- Opener: +29–38% on the first strike against a target
- Guaranteed bonuses:
- +3–4% Chakra Cost Reduction
- +10–18 Intelligence
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +10–18 Strength
- +3–5% chance to Rend on blade hits
- +40–120 base swing damage
- Lacerating: 9–13% chance to make the target bleed (+8% swing damage)
- Guaranteed bonuses:
- +3–5% Crit Chance
- +2–3% Wound Chance
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +10–18 Strength
- +1 Force
- +32–96 base swing damage
- Honed: +10–14% swing damage
- Guaranteed bonuses:
- Poisons you inflict last +20–35% longer
- +10–18 Reflex
- +12–36 base swing damage
- Backstab: +39–51% from the target's rear arc
- Guaranteed bonuses:
- +4–6% Chakra Regen
- +3–4% Chakra Cost Reduction
- +32–96 base swing damage
- +38–114 Chakra damage (surging)
- −175 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +10–18 Reflex
- +3–4% Chakra Cost Reduction
- +32–96 base swing damage
- Swiftblade: −10–12% swing cooldown
- Guaranteed bonuses:
- +1 Evasion
- −5–8% Acrobat Skills Cooldown
- +40–120 base swing damage
- Lacerating: 9–13% chance to make the target bleed (+8% swing damage)
- Guaranteed bonuses:
- +10–18 Reflex
- +8–12% Crit Damage
- +38–115 base swing damage
- +38–115 Fire damage (searing)
- 30% on hit: burn
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Fire nature
- Guaranteed bonuses:
- +4–6% Stamina Regen
- Burns you inflict last +20–35% longer
- +40–120 base swing damage
- Honed: +10–14% swing damage
- Guaranteed bonuses:
- +3–5% chance to Rend on blade hits
- +6–10% Status Resistance
- +32–96 base swing damage
- Swiftblade: −10–12% swing cooldown
- Guaranteed bonuses:
- +1 Fast Hands
- +5–8% Damage vs untouched targets
- +32–96 base swing damage
- +32–96 Lightning damage (crackling)
- 6% on hit: stun
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +3–5% Crit Chance
- −5–8% Lightning Skills Cooldown
- +32–96 base swing damage
- +38–114 Chakra damage (surging)
- −175 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +10–18 Reflex
- +200–380 Max Chakra
- +12–36 base swing damage
- Rhythm: every 3rd swing hits for +34–41%
- Guaranteed bonuses:
- −5–8% Taijutsu Skills Cooldown
- +1 Force
- +32–96 base swing damage
- +32–96 Earth damage (crushing)
- 6% on hit: knockback
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Earth nature
- Guaranteed bonuses:
- +3–5% Crit Chance
- +2–3% Damage Resistance
- +26–77 base swing damage
- +26–77 Lightning damage (crackling)
- 6% on hit: stun
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +1 Fast Hands
- +3–5% Crit Chance
- +32–96 base swing damage
- Backstab: +39–51% from the target's rear arc
- Guaranteed bonuses:
- +10–18 Reflex
- +3–5% Crit Chance
- +12–36 base swing damage
- Honed: +10–14% swing damage
- Guaranteed bonuses:
- +4–6% Thrown Weapon Damage
- +10–18 Intelligence
- +12–36 base swing damage
- Backstab: +39–51% from the target's rear arc
- Guaranteed bonuses:
- +50–90 Max Supplies
- +10–18 Reflex
- +10–29 base swing damage
- +10–29 Lightning damage (crackling)
- 6% on hit: stun
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +3–5% Crit Chance
- −5–8% Lightning Skills Cooldown
- +10–29 base swing damage
- +10–29 Lightning damage (crackling)
- 6% on hit: stun
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +50–90 Max Supplies
- +3–5% Crit Chance
- +32–96 base swing damage
- +32–96 Water damage (surging)
- 15% on hit: slow
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Water nature
- Guaranteed bonuses:
- +8–12% Crit Damage
- +6–10% Status Resistance
- +38–115 base swing damage
- +38–115 Water damage (surging)
- 15% on hit: slow
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Water nature
- Guaranteed bonuses:
- +2–3% Wound Chance
- +6–10% Status Resistance
- +48–144 base swing damage
- Cleave: splashes 24–30% to a nearby foe
- Guaranteed bonuses:
- +2–3% Damage Resistance
- +6–10% Status Resistance
- +10–29 base swing damage
- +10–29 Poison damage (corrosive)
- 20% on hit: poison
- −~20% base (corrosion drawback)
- Guaranteed bonuses:
- +4–6% Chakra Regen
- Poisons you inflict last +20–35% longer
- +48–144 base swing damage
- Overwhelm: +18–24% vs stunned / rooted / frozen / slowed foes
- Guaranteed bonuses:
- +10–18 Strength
- +8–12% Crit Damage
- +32–96 base swing damage
- Backstab: +39–51% from the target's rear arc
- Guaranteed bonuses:
- +3–5% Crit Chance
- +8–12% Crit Damage
- +26–77 base swing damage
- +26–77 Lightning damage (crackling)
- 6% on hit: stun
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Lightning nature
- Guaranteed bonuses:
- +10–18 Reflex
- −5–8% Lightning Skills Cooldown
- +32–96 base swing damage
- Flurry: 15–19% chance to land a second full strike
- Guaranteed bonuses:
- +1 Evasion
- +2–3% Wound Chance
- +40–120 base swing damage
- Honed: +10–14% swing damage
- Guaranteed bonuses:
- +250–450 Max Stamina
- +10–18 Reflex
- +10–29 base swing damage
- +10–29 Water damage (surging)
- 15% on hit: slow
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Water nature
- Guaranteed bonuses:
- +4–6% Thrown Weapon Damage
- +4–6% Chakra Regen
- +38–115 base swing damage
- +38–115 Wind damage (slicing)
- 25% on hit: rend
- −175 Max Chakra (elemental strain)
- Nature-gated: requires Wind nature
- Guaranteed bonuses:
- +5–8% Damage while below 30% Stamina
- −5–8% Wind Skills Cast Time
Uncommon
338Field-grade — two affixes above the common floor.- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +6–12 Strength
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +8–15% Block Gauge
- +50–90 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +2–3% Crit Chance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +2–3% Crit Chance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +8–15% Block Gauge
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +8–15% Block Gauge
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +3–6% Status Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +10–20% Block Gauge recovery
- Guaranteed bonuses:
- +8–15% Block Gauge
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +8–15% Block Gauge
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +8–15% Block Gauge
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +3–6% Status Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +8–15% Block Gauge
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +3–6% Status Resistance
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +3–6% Status Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +8–15% Block Gauge
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +8–15% Block Gauge
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +3–6% Status Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +3–6% Status Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +8–15% Block Gauge
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- +3–6% Status Resistance
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +50–90 damage on basic strikes (that hand only)
- +2–4% Taijutsu Damage
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- +3–4% Chakra Regen
- +1–2% Damage Resistance
- +150–300 Max Stamina
- +2–3% Chakra Cost Reduction
- +3–6% Status Resistance
- +1 One-Handed Seals
- +1 Built Solid
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −3–5% Ninjutsu Skills Cooldown
- +2–3% Chakra Regen for your squadmates
- +3–6% Status Resistance
- +3–4% Chakra Regen
- +120–250 Max Chakra
- +1 Analytical
- +1 One-Handed Seals
- Guaranteed bonuses:
- +2–4% Weapon Damage
- +6–12 Reflex
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −3–5% Water Skills Cooldown
- +2–4% Water Skills Damage
- −3–5% Water Skills Cast Time
- +3–6% Status Resistance
- +120–250 Max Chakra
- +3–4% Chakra Regen
- +1 Built Solid
- Guaranteed bonuses:
- +4–8% Healing you perform
- −4–7% Medic Skills Chakra Cost
- Guaranteed bonuses:
- +3–4% Chakra Regen
- +120–250 Max Chakra
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Water Skills Chakra Cost
- −3–5% Water Skills Cooldown
- +3–6% Status Resistance
- −3–5% Water Skills Cast Time
- +6–12 Control
- +2% Water Damage
- +1 Built Solid
- Guaranteed bonuses:
- +3–5% Damage vs untouched targets
- +2–3% Crit Chance
- Guaranteed bonuses:
- −3–5% Sealing Skills Cast Time
- +6–12 Intelligence
- Guaranteed bonuses:
- +2–4% Genjutsu Skills Damage
- +6–12 Intelligence
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +120–250 Max Chakra
- +150–300 Max Stamina
- +15–30 Luck
- +3–4% Chakra Regen
- +1 Evasion
- +1 Analytical
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Earth Skills Chakra Cost
- +3–6% Status Resistance
- +6–12 Control
- −3–5% Earth Skills Cooldown
- +150–300 Max Stamina
- +2% Earth Damage
- +1 Fortified
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +3–4% Chakra Regen
- +2–4% Stamina Regen
- +2–3% Stamina Regen for your squadmates
- +3–6% Status Resistance
- +1 Vigor
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +3–6% Status Resistance
- +15–30 Luck
- +150–300 Max Stamina
- +3–4% Chakra Regen
- +120–250 Max Chakra
- +1 Evasion
- +1 Analytical
- Guaranteed bonuses:
- +6–12 Reflex
- One additional bonus from:
- +20–50 Max Supplies
- +5–10 passive Detection Range
- +2–3% Crit Chance
- −4–7% Shuriken Skills Chakra Cost
- +2–4% Thrown Weapon Damage
- +1 Weak Spot
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +2–4% Stamina Regen
- +3–6% Status Resistance
- +1–2% Damage Resistance
- +6–12 Strength
- +120–250 Max Chakra
- +1 Vigor
- +1 Built Solid
- Guaranteed bonuses:
- +2–4% Weapon Damage
- One additional bonus from:
- +2–3% Crit Chance
- +5–10 passive Detection Range
- +4–8% Crit Damage
- +120–250 Max Chakra
- +6–12 Reflex
- +1 Trickery
- Guaranteed bonuses:
- +5–10 passive Detection Range
- +6–12 Intelligence
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −4–7% Genjutsu Skills Chakra Cost
- −3–5% Genjutsu Skills Cooldown
- +120–250 Max Chakra
- +3–4% Chakra Regen
- +3–6% Status Resistance
- +1 Analytical
- +1 Trickery
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −3–5% Fuuin Skills Cooldown
- −3–5% Sealing Skills Cast Time
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- +3–4% Chakra Regen
- +150–300 Max Stamina
- +2–3% Chakra Cost Reduction
- +1–2% Damage Resistance
- −4–7% Ninjutsu Skills Chakra Cost
- +1 One-Handed Seals
- +1 Built Solid
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +2–4% Stamina Regen
- +6–12 Strength
- +3–6% Status Resistance
- +120–250 Max Chakra
- +6–12 Control
- +1 Vigor
- +1 Built Solid
- Guaranteed bonuses:
- +2–4% Shuriken Skills Damage
- +2–3% Crit Chance
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −4–7% Fuuin Skills Chakra Cost
- +2–4% Fuuin Skills Damage
- −3–5% Fuuin Skills Cooldown
- −3–5% Sealing Skills Cast Time
- +3–4% Chakra Regen
- +120–250 Max Chakra
- +1 One-Handed Seals
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Fire Skills Chakra Cost
- −3–5% Fire Skills Cooldown
- Burns you inflict last +10–20% longer
- −3–5% Fire Skills Cast Time
- +3–4% Chakra Regen
- +1 One-Handed Seals
- +2% Fire Damage
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- Burns you inflict last +10–20% longer
- −3–5% Fire Skills Cooldown
- +120–250 Max Chakra
- +3–4% Chakra Regen
- −3–5% Fire Skills Cast Time
- +2% Fire Damage
- Guaranteed bonuses:
- +4–8% Healing you perform
- +2% Medical Damage
- Guaranteed bonuses:
- +4–8% Healing you perform
- One additional bonus from:
- +120–250 Max Chakra
- +3–6% Status Resistance
- +6–12 Control
- +3–4% Chakra Regen
- +2–4% Stamina Regen
- +2% Medical Damage
- Guaranteed bonuses:
- +3–4% Chakra Regen
- −4–7% Water Skills Chakra Cost
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- +6–12 Control
- +3–4% Chakra Regen
- +2–3% Chakra Cost Reduction
- +2–4% Clone Skills Damage
- +2% Rasengan Damage
- +1 Analytical
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +2–4% Stamina Regen
- +1–2% Wound Chance
- +6–12 Strength
- +150–300 Max Stamina
- Defeating a player restores 8–12% Stamina
- +1 Force
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −4–7% Fuuin Skills Chakra Cost
- +2–4% Fuuin Skills Damage
- +120–250 Max Chakra
- −3–5% Sealing Skills Cast Time
- +3–4% Chakra Regen
- −3–5% Fuuin Skills Cooldown
- +2% Fuuinjutsu Damage
- +1 One-Handed Seals
- Guaranteed bonuses:
- +6–12 Intelligence
- +1 Analytical
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −4–7% Fuuin Skills Chakra Cost
- +2–4% Fuuin Skills Damage
- −3–5% Fuuin Skills Cooldown
- +3–4% Chakra Regen
- −3–5% Sealing Skills Cast Time
- +120–250 Max Chakra
- +1 One-Handed Seals
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- +3–4% Chakra Regen
- +1–2% Damage Resistance
- +2–3% Chakra Cost Reduction
- +150–300 Max Stamina
- −4–7% Ninjutsu Skills Chakra Cost
- +1 One-Handed Seals
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +3–4% Chakra Regen
- +120–250 Max Chakra
- Your squadmates' harmful statuses end 2–3% sooner
- +150–300 Max Stamina
- +1 Built Solid
- +1 Fortified
- Guaranteed bonuses:
- +6–12 Intelligence
- +1 Analytical
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +3–6% Status Resistance
- +6–12 Strength
- +120–250 Max Chakra
- +1–2% Damage Resistance
- +6–12 Control
- +1 Vigor
- +1 Built Solid
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- +3–4% Chakra Regen
- +6–12 Control
- +3–6% Status Resistance
- +150–300 Max Stamina
- +1–2% Damage Resistance
- +1 Built Solid
- +1 One-Handed Seals
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +3–6% Status Resistance
- +3–4% Chakra Regen
- +5–10 passive Detection Range
- +120–250 Max Chakra
- −3–5% Clone Skills Cooldown
- +15–30 Luck
- +1 Trickery
- +1 Evasion
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- While defending, attackers take 3–6% of their damage back
- +120–250 Max Chakra
- +150–300 Max Stamina
- +2–4% Stamina Regen
- +6–12 Control
- +1 Fortified
- +1 Built Solid
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −3–5% Wind Skills Cast Time
- +2–4% Wind Skills Damage
- −3–5% Wind Skills Cooldown
- +3–4% Chakra Regen
- −4–7% Wind Skills Chakra Cost
- +6–12 Control
- +2% Wind Damage
- +1 Evasion
- Guaranteed bonuses:
- −4–7% Sealing Skills Supply Cost
- +20–50 Max Supplies
- Guaranteed bonuses:
- +20–50 Max Supplies
- −4–7% Ninjutsu Skills Supply Cost
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +3–4% Chakra Regen
- −4–7% Sealing Skills Chakra Cost
- −4–7% Sealing Skills Supply Cost
- +120–250 Max Chakra
- +1 One-Handed Seals
- +1 Analytical
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −3–5% Sealing Skills Cooldown
- +120–250 Max Chakra
- −4–7% Sealing Skills Supply Cost
- −4–7% Sealing Skills Chakra Cost
- +3–4% Chakra Regen
- +1 One-Handed Seals
- Guaranteed bonuses:
- −3–5% Sealing Skills Cast Time
- +2–3% Chakra Cost Reduction
- Guaranteed bonuses:
- −3–5% Sealing Skills Cast Time
- +2–3% Chakra Cost Reduction
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +3–6% Status Resistance
- +3–4% Chakra Regen
- +5–10 passive Detection Range
- +15–30 Luck
- −3–5% Clone Skills Cooldown
- +120–250 Max Chakra
- +1 Evasion
- Guaranteed bonuses:
- +5–10 passive Detection Range
- −4–7% Earth Skills Chakra Cost
- Guaranteed bonuses:
- +5–10 passive Detection Range
- +120–250 Max Chakra
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +3–6% Status Resistance
- +2–4% Stamina Regen
- +6–12 Control
- +120–250 Max Chakra
- While defending, attackers take 3–6% of their damage back
- +1 Fortified
- +1 Built Solid
- Guaranteed bonuses:
- +120–250 Max Chakra
- +3–4% Chakra Regen
- Guaranteed bonuses:
- Your squadmates' harmful statuses end 2–3% sooner
- +150–300 Max Stamina
- Guaranteed bonuses:
- +6–12 Intelligence
- +1 Analytical
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Water Skills Chakra Cost
- +2–4% Water Skills Damage
- +3–4% Chakra Regen
- −3–5% Water Skills Cooldown
- −3–5% Water Skills Cast Time
- +3–6% Status Resistance
- +1 Built Solid
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −4–7% Water Skills Chakra Cost
- +3–4% Chakra Regen
- −3–5% Water Skills Cast Time
- −3–5% Water Skills Cooldown
- +3–6% Status Resistance
- +2% Water Damage
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +3–6% Status Resistance
- +150–300 Max Stamina
- +15–30 Luck
- +3–4% Chakra Regen
- +120–250 Max Chakra
- +1 Evasion
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- +3–6% Status Resistance
- +2–3% Chakra Cost Reduction
- −4–7% Ninjutsu Skills Chakra Cost
- +150–300 Max Stamina
- +1–2% Damage Resistance
- +1 Built Solid
- +1 One-Handed Seals
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Water Skills Chakra Cost
- +2–4% Water Skills Damage
- +6–12 Control
- +3–4% Chakra Regen
- +3–6% Status Resistance
- −3–5% Water Skills Cast Time
- +2% Water Damage
- Guaranteed bonuses:
- +20–50 Max Supplies
- −4–7% Weapon Skills Supply Cost
- Guaranteed bonuses:
- +3–5% Damage vs untouched targets
- +6–12 Reflex
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +120–250 Max Chakra
- +150–300 Max Stamina
- Your squadmates' harmful statuses end 2–3% sooner
- +3–4% Chakra Regen
- +1 Fortified
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +5–10% Fortune
- +5–10 passive Detection Range
- +15–30 Luck
- +120–250 Max Chakra
- +1 Trickery
- +1 Analytical
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −3–5% Genjutsu Skills Cooldown
- −4–7% Genjutsu Skills Chakra Cost
- +120–250 Max Chakra
- −3–5% Genjutsu Skills Cast Time
- +3–4% Chakra Regen
- +1 Trickery
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −4–7% Sealing Skills Chakra Cost
- +3–4% Chakra Regen
- +120–250 Max Chakra
- −4–7% Sealing Skills Supply Cost
- +1 Analytical
- +1 One-Handed Seals
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +5–10% Fortune
- +2–3% Experience
- +120–250 Max Chakra
- +5–10 passive Detection Range
- +15–30 Luck
- +1 Analytical
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Lightning Skills Chakra Cost
- +3–4% Chakra Regen
- −3–5% Lightning Skills Cast Time
- +6–12 Reflex
- +2–3% Crit Chance
- +1 Fast Hands
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +3–6% Status Resistance
- +5–10 passive Detection Range
- +15–30 Luck
- −3–5% Clone Skills Cooldown
- +120–250 Max Chakra
- +1 Evasion
- +1 Trickery
- Guaranteed bonuses:
- +2–3% Crit Chance
- +6–12 Reflex
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +3–4% Chakra Regen
- −4–7% Sealing Skills Chakra Cost
- +120–250 Max Chakra
- −4–7% Sealing Skills Supply Cost
- +1 One-Handed Seals
- +1 Analytical
- Guaranteed bonuses:
- +6–12 Intelligence
- +1 Analytical
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Water Skills Chakra Cost
- +2–4% Water Skills Damage
- +6–12 Control
- −3–5% Water Skills Cooldown
- +3–6% Status Resistance
- +3–4% Chakra Regen
- +2% Water Damage
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +2% Wind Damage
- Guaranteed bonuses:
- −4–7% Ninjutsu Skills Supply Cost
- +6–12 Reflex
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −3–5% Sealing Skills Cast Time
- −3–5% Sealing Skills Cooldown
- −4–7% Sealing Skills Supply Cost
- −4–7% Sealing Skills Chakra Cost
- +3–4% Chakra Regen
- +120–250 Max Chakra
- +1 One-Handed Seals
- +1 Analytical
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +6–12 Strength
- +3–6% Status Resistance
- +6–12 Control
- +120–250 Max Chakra
- +1–2% Damage Resistance
- +1 Vigor
- +1 Built Solid
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −3–5% Wind Skills Cast Time
- +2–4% Wind Skills Damage
- +120–250 Max Chakra
- +3–4% Chakra Regen
- −3–5% Wind Skills Cooldown
- −4–7% Wind Skills Chakra Cost
- +2% Wind Damage
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +3–5% Damage while below 30% Stamina
- Defeating a player restores 8–12% Stamina
- +6–12 Strength
- +150–300 Max Stamina
- +2–4% Stamina Regen
- +1 Force
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +3–5% Damage while below 30% Stamina
- +6–12 Strength
- Defeating a player restores 8–12% Stamina
- +2–4% Stamina Regen
- +1–2% Wound Chance
- +1 Brutality
- +1 Force
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −3–5% Earth Skills Cooldown
- +2–4% Earth Skills Damage
- +3–6% Status Resistance
- +150–300 Max Stamina
- +120–250 Max Chakra
- +1–2% Damage Resistance
- +1 Fortified
- +2% Earth Damage
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Water Skills Chakra Cost
- +2–4% Water Skills Damage
- +6–12 Control
- −3–5% Water Skills Cooldown
- +3–4% Chakra Regen
- +3–6% Status Resistance
- +1 Built Solid
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +2–3% Crit Chance
- +4–8% Crit Damage
- +1–2% Wound Chance
- +3–6% Status Resistance
- +3–4% Chakra Regen
- +5–10 passive Detection Range
- +1 Analytical
- Guaranteed bonuses:
- Up to +3–5% damage the more wounded the target
- +150–300 Max Stamina
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- +3–4% Chakra Regen
- −3–5% Clone Skills Cooldown
- +120–250 Max Chakra
- +2–3% Chakra Cost Reduction
- +2–4% Clone Skills Damage
- +1 Analytical
- Guaranteed bonuses:
- +5–10 passive Detection Range
- +120–250 Max Chakra
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- +3–4% Chakra Regen
- −4–7% Wind Skills Chakra Cost
- −3–5% Wind Skills Cooldown
- +6–12 Control
- +6–12 Reflex
- +2% Wind Damage
- Guaranteed bonuses:
- Your squadmates' harmful statuses end 2–3% sooner
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −3–5% Genjutsu Skills Cast Time
- −3–5% Genjutsu Skills Cooldown
- +120–250 Max Chakra
- +3–6% Status Resistance
- +3–4% Chakra Regen
- +5–10 passive Detection Range
- +1 Trickery
- +1 Analytical
- Guaranteed bonuses:
- +2% Water Damage
- One additional bonus from:
- −4–7% Water Skills Chakra Cost
- −3–5% Water Skills Cooldown
- −3–5% Water Skills Cast Time
- +3–4% Chakra Regen
- +6–12 Control
- Guaranteed bonuses:
- +150–300 Max Stamina
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −4–7% Water Skills Chakra Cost
- +2–4% Water Skills Damage
- +3–4% Chakra Regen
- +3–6% Status Resistance
- −3–5% Water Skills Cast Time
- +120–250 Max Chakra
- +1 Built Solid
- +2% Water Damage
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +3–6% Status Resistance
- +1–2% Damage Resistance
- +6–12 Strength
- +6–12 Control
- +120–250 Max Chakra
- +1 Built Solid
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +120–250 Max Chakra
- +3–4% Chakra Regen
- +2–4% Stamina Regen
- +3–6% Status Resistance
- +2–3% Stamina Regen for your squadmates
- +1 Indestructible
- +1 Vigor
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −3–5% Medic Skills Cooldown
- +4–8% Healing you perform
- +120–250 Max Chakra
- +3–4% Chakra Regen
- +3–6% Status Resistance
- +2–4% Stamina Regen
- +2% Medical Damage
- +1 Vigor
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +1–2% Damage Resistance
- +120–250 Max Chakra
- Your squadmates' harmful statuses end 2–3% sooner
- +3–4% Chakra Regen
- +3–6% Status Resistance
- +1 Fortified
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +1–2% Damage Resistance
- +3–6% Status Resistance
- +120–250 Max Chakra
- +3–4% Chakra Regen
- Your squadmates' harmful statuses end 2–3% sooner
- +1 Fortified
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −4–7% Medic Skills Chakra Cost
- +120–250 Max Chakra
- +3–4% Chakra Regen
- +2–4% Stamina Regen
- +3–6% Status Resistance
- +2% Medical Damage
- +1 Vigor
- Guaranteed bonuses:
- +2% Fire Damage
- One additional bonus from:
- Burns you inflict last +10–20% longer
- +120–250 Max Chakra
- +6–12 Control
- +3–4% Chakra Regen
- −3–5% Fire Skills Cast Time
- +1 One-Handed Seals
- Guaranteed bonuses:
- +2% Fire Damage
- One additional bonus from:
- +3–4% Chakra Regen
- +6–12 Control
- −3–5% Fire Skills Cooldown
- Burns you inflict last +10–20% longer
- +120–250 Max Chakra
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Earth Skills Chakra Cost
- +2–4% Earth Skills Damage
- −3–5% Earth Skills Cooldown
- +6–12 Control
- +150–300 Max Stamina
- +1–2% Damage Resistance
- +1 Fortified
- +2% Earth Damage
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +2–4% Stamina Regen
- +120–250 Max Chakra
- +1–2% Damage Resistance
- +3–6% Status Resistance
- +6–12 Control
- +1 Built Solid
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- Burns you inflict last +10–20% longer
- +2–4% Fire Skills Damage
- +120–250 Max Chakra
- −3–5% Fire Skills Cast Time
- +3–4% Chakra Regen
- −3–5% Fire Skills Cooldown
- +2% Fire Damage
- +1 One-Handed Seals
- Guaranteed bonuses:
- +4–8% Healing you perform
- +1 Medic Training
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +3–5% Damage while below 30% Stamina
- +1–2% Wound Chance
- +2–4% Stamina Regen
- Defeating a player restores 8–12% Stamina
- +6–12 Strength
- +1 Brutality
- +1 Force
- Guaranteed bonuses:
- +15–30 Luck
- One additional bonus from:
- +5–10% Fortune
- +5–10 passive Detection Range
- +6–12 Intelligence
- +120–250 Max Chakra
- +1 Trickery
- +1 Analytical
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- +15–30 Luck
- +120–250 Max Chakra
- +5–10 passive Detection Range
- +1 Trickery
- +1 Analytical
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −4–7% Medic Skills Chakra Cost
- +4–8% Healing you perform
- +3–4% Chakra Regen
- +2–4% Stamina Regen
- +3–6% Status Resistance
- +120–250 Max Chakra
- +1 Vigor
- +2% Medical Damage
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −4–7% Fire Skills Chakra Cost
- +2–4% Fire Skills Damage
- −3–5% Fire Skills Cast Time
- +120–250 Max Chakra
- Burns you inflict last +10–20% longer
- −3–5% Fire Skills Cooldown
- +2% Fire Damage
- +1 One-Handed Seals
- Guaranteed bonuses:
- +2% Earth Damage
- One additional bonus from:
- −4–7% Earth Skills Chakra Cost
- +2–4% Earth Skills Damage
- +150–300 Max Stamina
- +1–2% Damage Resistance
- +6–12 Control
- +3–6% Status Resistance
- +1 Fortified
- Guaranteed bonuses:
- +3–6% Status Resistance
- +3–4% Chakra Regen
- Guaranteed bonuses:
- −3–5% Genjutsu Skills Cooldown
- One additional bonus from:
- +6–12 Intelligence
- +2–4% Genjutsu Skills Damage
- +120–250 Max Chakra
- +3–4% Chakra Regen
- +3–6% Status Resistance
- −3–5% Genjutsu Skills Cast Time
- +2% Genjutsu Damage
- +1 Trickery
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +120–250 Max Chakra
- +3–6% Status Resistance
- +2–4% Stamina Regen
- +3–4% Chakra Regen
- +2–3% Stamina Regen for your squadmates
- +1 Indestructible
- +1 Vigor
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +3–6% Status Resistance
- While defending, attackers take 3–6% of their damage back
- +2–4% Stamina Regen
- +150–300 Max Stamina
- +120–250 Max Chakra
- +1 Fortified
- +1 Built Solid
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +2–4% Stamina Regen
- +120–250 Max Chakra
- +6–12 Control
- +6–12 Strength
- +3–6% Status Resistance
- +1 Vigor
- +1 Built Solid
- Guaranteed bonuses:
- +6–12 Control
- +2–3% Chakra Cost Reduction
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- +3–4% Chakra Regen
- −3–5% Clone Skills Cooldown
- +2–3% Chakra Cost Reduction
- +120–250 Max Chakra
- +2–4% Clone Skills Damage
- +1 Analytical
- Guaranteed bonuses:
- +15–30 Luck
- One additional bonus from:
- +5–10% Fortune
- +6–12 Intelligence
- +120–250 Max Chakra
- +5–10 passive Detection Range
- +1 Trickery
- +1 Analytical
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +2–4% Stamina Regen
- Defeating a player restores 8–12% Stamina
- +1–2% Wound Chance
- +150–300 Max Stamina
- +6–12 Strength
- +1 Brutality
- +1 Force
- Guaranteed bonuses:
- +5–10 passive Detection Range
- −4–7% Ninjutsu Skills Chakra Cost
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Earth Skills Chakra Cost
- +2–4% Earth Skills Damage
- +1–2% Damage Resistance
- −3–5% Earth Skills Cooldown
- +3–6% Status Resistance
- +6–12 Control
- +2% Earth Damage
- Guaranteed bonuses:
- +6–12 Control
- +120–250 Max Chakra
- Guaranteed bonuses:
- +5–10 passive Detection Range
- +150–300 Max Stamina
- Guaranteed bonuses:
- +4–8% Healing you perform
- +6–12 Control
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- +2–4% Stamina Regen
- +120–250 Max Chakra
- +3–6% Status Resistance
- +6–12 Strength
- +6–12 Control
- +1 Vigor
- +1 Built Solid
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- +2–3% Crit Chance
- +6–12 Reflex
- +3–4% Chakra Regen
- −3–5% Lightning Skills Cast Time
- −4–7% Lightning Skills Chakra Cost
- +2% Lightning Damage
- +1 Fast Hands
- Guaranteed bonuses:
- −3–5% Genjutsu Skills Cast Time
- One additional bonus from:
- +3–4% Chakra Regen
- −4–7% Genjutsu Skills Chakra Cost
- +6–12 Intelligence
- +120–250 Max Chakra
- +3–6% Status Resistance
- +2% Genjutsu Damage
- Guaranteed bonuses:
- +15–30 Luck
- +5–10% Fortune
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- One additional bonus from:
- +3–4% Chakra Regen
- +3–6% Status Resistance
- +120–250 Max Chakra
- +6–12 Control
- +2–4% Stamina Regen
- +1 Vigor
- +2% Medical Damage
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- +3–4% Chakra Regen
- −4–7% Wind Skills Chakra Cost
- +6–12 Reflex
- −3–5% Wind Skills Cooldown
- +6–12 Control
- +2% Wind Damage
- +1 Evasion
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- +6–12 Reflex
- +2–4% Wind Skills Damage
- −3–5% Wind Skills Cooldown
- +3–4% Chakra Regen
- −4–7% Wind Skills Chakra Cost
- +6–12 Control
- +2% Wind Damage
- +1 Evasion
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −4–7% Wind Skills Chakra Cost
- +2–4% Wind Skills Damage
- +3–4% Chakra Regen
- +6–12 Reflex
- +120–250 Max Chakra
- −3–5% Wind Skills Cooldown
- +2% Wind Damage
- +1 Evasion
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- +150–300 Max Stamina
- +1–2% Damage Resistance
- +3–6% Status Resistance
- +120–250 Max Chakra
- −3–5% Earth Skills Cooldown
- +1 Fortified
- +2% Earth Damage
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −3–5% Wind Skills Cast Time
- +2–4% Wind Skills Damage
- −3–5% Wind Skills Cooldown
- +6–12 Reflex
- +120–250 Max Chakra
- −4–7% Wind Skills Chakra Cost
- +1 Evasion
- +2% Wind Damage
- Guaranteed bonuses:
- +2–3% Stamina Regen for your squadmates
- +150–300 Max Stamina
- Guaranteed bonuses:
- +2% Earth Damage
- One additional bonus from:
- −4–7% Earth Skills Chakra Cost
- +150–300 Max Stamina
- +120–250 Max Chakra
- +6–12 Control
- −3–5% Earth Skills Cooldown
- Guaranteed bonuses:
- +120–250 Max Chakra
- +2% Lightning Damage
- Guaranteed bonuses:
- +6–12 Intelligence
- +1 Analytical
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- +2–3% Crit Chance
- −4–7% Lightning Skills Chakra Cost
- +3–4% Chakra Regen
- +6–12 Reflex
- −3–5% Lightning Skills Cast Time
- +2% Lightning Damage
- +1 Fast Hands
- Guaranteed bonuses:
- +2% Water Damage
- One additional bonus from:
- −4–7% Water Skills Chakra Cost
- +2–4% Water Skills Damage
- −3–5% Water Skills Cast Time
- +120–250 Max Chakra
- +6–12 Control
- +3–4% Chakra Regen
- +1 Built Solid
- Guaranteed bonuses:
- −4–7% Sealing Skills Chakra Cost
- +120–250 Max Chakra
- Guaranteed bonuses:
- +120–250 Max Chakra
- One additional bonus from:
- −4–7% Fire Skills Chakra Cost
- +2–4% Fire Skills Damage
- +6–12 Control
- Burns you inflict last +10–20% longer
- −3–5% Fire Skills Cooldown
- −3–5% Fire Skills Cast Time
- +1 One-Handed Seals
- Guaranteed bonuses:
- +150–300 Max Stamina
- One additional bonus from:
- +3–6% Status Resistance
- +120–250 Max Chakra
- +2–4% Stamina Regen
- While defending, attackers take 3–6% of their damage back
- +6–12 Control
- +1 Fortified
- +1 Built Solid
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- −3–5% Lightning Skills Cooldown
- +2–4% Lightning Skills Damage
- +2–3% Crit Chance
- +6–12 Reflex
- −3–5% Lightning Skills Cast Time
- −4–7% Lightning Skills Chakra Cost
- +1 Fast Hands
- Guaranteed bonuses:
- +6–12 Control
- One additional bonus from:
- +6–12 Reflex
- +3–4% Chakra Regen
- −4–7% Wind Skills Chakra Cost
- −3–5% Wind Skills Cooldown
- +120–250 Max Chakra
- +2% Wind Damage
- +1 Evasion
- Guaranteed bonuses:
- +6–12 Intelligence
- One additional bonus from:
- −3–5% Ninjutsu Skills Cooldown
- −4–7% Ninjutsu Skills Chakra Cost
- +3–4% Chakra Regen
- +3–6% Status Resistance
- +120–250 Max Chakra
- +2–3% Chakra Regen for your squadmates
- +1 One-Handed Seals
- +1 Analytical
- Guaranteed bonuses:
- +1–2% Damage Resistance
- One additional bonus from:
- While defending, attackers take 3–6% of their damage back
- +2–4% Stamina Regen
- +150–300 Max Stamina
- +120–250 Max Chakra
- +6–12 Control
- +1 Fortified
- +1 Built Solid
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +6–12 Reflex
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +6–12 Reflex
- +19–48 base swing damage
- +23–57 Chakra damage (surging)
- −75 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +150–300 Max Stamina
- +19–48 base swing damage
- +23–57 Chakra damage (surging)
- −75 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +2–4% Stamina Regen
- +13–32 base swing damage
- +13–32 Fire damage (searing)
- 30% on hit: burn
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Fire nature
- Guaranteed bonuses:
- +3–5% Damage vs untouched targets
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +24–60 base swing damage
- Berserker's Edge: up to +16–22% the lower YOUR health
- Guaranteed bonuses:
- +1–2% Damage Resistance
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +3–5% Damage vs untouched targets
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- −3–5% Kenjutsu Skills Cooldown
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- Poisons you inflict last +10–20% longer
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +20–50 base swing damage
- Rhythm: every 3rd swing hits for +26–34%
- Guaranteed bonuses:
- +1–3% chance to Rend on blade hits
- +13–32 base swing damage
- +13–32 Earth damage (crushing)
- 6% on hit: knockback
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Earth nature
- Guaranteed bonuses:
- +2–3% Crit Chance
- +16–40 base swing damage
- Swiftblade: −7–10% swing cooldown
- Guaranteed bonuses:
- +6–12 Reflex
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +20–50 base swing damage
- Rhythm: every 3rd swing hits for +26–34%
- Guaranteed bonuses:
- +4–8% Crit Damage
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +5–10 passive Detection Range
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +2–4% Stamina Regen
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +3–5% Damage vs impaired targets
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +1–2% Wound Chance
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +3–5% Damage while below 30% Stamina
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +2–4% Stamina Regen
- +19–48 base swing damage
- +19–48 Earth damage (crushing)
- 6% on hit: knockback
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Earth nature
- Guaranteed bonuses:
- +150–300 Max Stamina
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +2–3% Crit Chance
- +16–40 base swing damage
- Swiftblade: −7–10% swing cooldown
- Guaranteed bonuses:
- +1 Fast Hands
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- −3–5% Kenjutsu Skills Cooldown
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- Up to +3–5% damage the more wounded the target
- +6–15 base swing damage
- Opener: +23–32% on the first strike against a target
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Reflex
- +16–40 base swing damage
- Swiftblade: −7–10% swing cooldown
- Guaranteed bonuses:
- +3–5% Damage vs untouched targets
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +6–12 Reflex
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +3–5% Damage vs impaired targets
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- −3–5% Kenjutsu Skills Cooldown
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +6–12 Intelligence
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +6–12 Reflex
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +1–3% chance to Rend on blade hits
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +1 Evasion
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +150–300 Max Stamina
- +16–40 base swing damage
- +16–40 Water damage (surging)
- 15% on hit: slow
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Water nature
- Guaranteed bonuses:
- +6–12 Reflex
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +20–50 Max Supplies
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Reflex
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +4–8% Crit Damage
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +2–3% Crit Chance
- +20–50 base swing damage
- Rhythm: every 3rd swing hits for +26–34%
- Guaranteed bonuses:
- +1–3% chance to Rend on blade hits
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +6–15 base swing damage
- Opener: +23–32% on the first strike against a target
- Guaranteed bonuses:
- +6–12 Intelligence
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +3–5% Damage while below 30% Stamina
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +150–300 Max Stamina
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +2–3% Crit Chance
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +5–10 passive Detection Range
- +16–40 base swing damage
- Swiftblade: −7–10% swing cooldown
- Guaranteed bonuses:
- +3–5% Damage vs impaired targets
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +3–5% Damage vs untouched targets
- +5–12 base swing damage
- +5–12 Ice damage (freezing)
- 6% on hit: stun
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Wind or Water nature, or Yuki clan
- Guaranteed bonuses:
- +20–50 Max Supplies
- +6–15 base swing damage
- Opener: +23–32% on the first strike against a target
- Guaranteed bonuses:
- +20–50 Max Supplies
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- Up to +3–5% damage the more wounded the target
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +4–8% Crit Damage
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +16–40 base swing damage
- Swiftblade: −7–10% swing cooldown
- Guaranteed bonuses:
- +3–5% Damage vs untouched targets
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +150–300 Max Stamina
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +3–5% Damage vs impaired targets
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +1 Evasion
- +19–48 base swing damage
- +19–48 Water damage (surging)
- 15% on hit: slow
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Water nature
- Guaranteed bonuses:
- +150–300 Max Stamina
- +16–40 base swing damage
- Swiftblade: −7–10% swing cooldown
- Guaranteed bonuses:
- +1 Fast Hands
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +2–3% Crit Chance
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +6–15 base swing damage
- Opener: +23–32% on the first strike against a target
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +1 Fast Hands
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +3–5% Damage while below 30% Stamina
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +1 Evasion
- +20–50 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +2–3% Crit Chance
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +2–4% Thrown Weapon Damage
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Reflex
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Reflex
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +1 Fast Hands
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +4–8% Crit Damage
- +5–12 base swing damage
- +5–12 Shadow damage (shadowy)
- −75 Max Chakra (elemental strain)
- Guaranteed bonuses:
- +5–10 passive Detection Range
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +1 Evasion
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +150–300 Max Stamina
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +6–12 Intelligence
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +6–15 base swing damage
- Opener: +23–32% on the first strike against a target
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +1 Fast Hands
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +6–12 Reflex
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +6–12 Reflex
- +20–50 base swing damage
- Rhythm: every 3rd swing hits for +26–34%
- Guaranteed bonuses:
- +6–12 Reflex
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- −3–5% Kenjutsu Skills Cooldown
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +2–3% Crit Chance
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +6–12 Reflex
- +20–50 base swing damage
- Rhythm: every 3rd swing hits for +26–34%
- Guaranteed bonuses:
- +150–300 Max Stamina
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +6–12 Reflex
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +1 Fast Hands
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +1–2% Damage Resistance
- +16–40 base swing damage
- +16–40 Wind damage (slicing)
- 25% on hit: rend
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Wind nature
- Guaranteed bonuses:
- −3–5% Kenjutsu Skills Cooldown
- +5–12 base swing damage
- +5–12 Ice damage (freezing)
- 6% on hit: stun
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Wind or Water nature, or Yuki clan
- Guaranteed bonuses:
- +6–12 Intelligence
- +16–40 base swing damage
- Swiftblade: −7–10% swing cooldown
- Guaranteed bonuses:
- +1 Fast Hands
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +3–4% Chakra Regen
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +1–2% Wound Chance
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +2–3% Crit Chance
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +20–50 Max Supplies
- +16–40 base swing damage
- Flurry: 11–15% chance to land a second full strike
- Guaranteed bonuses:
- +1 Evasion
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +3–4% Chakra Regen
- +16–40 base swing damage
- +16–40 Wind damage (slicing)
- 25% on hit: rend
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Wind nature
- Guaranteed bonuses:
- +1–3% chance to Rend on blade hits
- +6–15 base swing damage
- Opener: +23–32% on the first strike against a target
- Guaranteed bonuses:
- +6–12 Intelligence
- +16–40 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +3–5% Damage vs impaired targets
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- Up to +3–5% damage the more wounded the target
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +3–4% Chakra Regen
- +16–40 base swing damage
- Swiftblade: −7–10% swing cooldown
- Guaranteed bonuses:
- +1 Evasion
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +6–12 Reflex
- +6–15 base swing damage
- Opener: +23–32% on the first strike against a target
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +150–300 Max Stamina
- +6–15 base swing damage
- Opener: +23–32% on the first strike against a target
- Guaranteed bonuses:
- +6–12 Reflex
- +20–50 base swing damage
- Rhythm: every 3rd swing hits for +26–34%
- Guaranteed bonuses:
- +6–12 Reflex
- +19–48 base swing damage
- +19–48 Earth damage (crushing)
- 6% on hit: knockback
- −75 Max Chakra (elemental strain)
- Nature-gated: requires Earth nature
- Guaranteed bonuses:
- Defeating a player restores 8–12% Stamina
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +4–8% Crit Damage
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- −3–5% Kenjutsu Skills Cooldown
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +6–15 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +6–12 Intelligence
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +1–3% chance to Rend on blade hits
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +20–50 Max Supplies
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +6–12 Reflex
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +2–4% Stamina Regen
- +24–60 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +6–12 Strength
- +20–50 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +6–12 Reflex
- +16–40 base swing damage
- Backstab: +30–42% from the target's rear arc
- Guaranteed bonuses:
- +3–5% Damage vs impaired targets
- +20–50 base swing damage
- Cleave: splashes 19–24% to a nearby foe
- Guaranteed bonuses:
- +1–3% chance to Rend on blade hits
- +16–40 base swing damage
- Swiftblade: −7–10% swing cooldown
- Guaranteed bonuses:
- +6–12 Reflex
- +6–15 base swing damage
- Honed: +8–11% swing damage
- Guaranteed bonuses:
- +2–3% Chakra Cost Reduction
Common
45Standard issue — a single modest affix.- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +1 tick Perfect Guard window
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +5–10% Block Gauge
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +5–10% Block Gauge
- Guaranteed bonuses:
- +5–10% Block Gauge
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +30–60 damage on basic strikes (that hand only)
- Guaranteed bonuses:
- +4–8 Intelligence
- Guaranteed bonuses:
- +80–160 Max Chakra
- Guaranteed bonuses:
- +100–200 Max Stamina
- Guaranteed bonuses:
- +4–8 Intelligence
- Guaranteed bonuses:
- +10–20 Luck
- Guaranteed bonuses:
- +1–2% Damage Resistance
- Guaranteed bonuses:
- +4–8 Intelligence
- Guaranteed bonuses:
- +10–20 Luck
- Guaranteed bonuses:
- +80–160 Max Chakra
- Guaranteed bonuses:
- +80–160 Max Chakra
- Guaranteed bonuses:
- +4–8 Intelligence
- Guaranteed bonuses:
- +4–8 Intelligence
- Guaranteed bonuses:
- +4–8 Intelligence
- Guaranteed bonuses:
- +80–160 Max Chakra
- Guaranteed bonuses:
- +4–8 Intelligence
- Guaranteed bonuses:
- +100–200 Max Stamina
- Guaranteed bonuses:
- +80–160 Max Chakra
- Guaranteed bonuses:
- +100–200 Max Stamina
- Guaranteed bonuses:
- +10–25 Max Supplies
- Guaranteed bonuses:
- +10–20 Luck
- Guaranteed bonuses:
- +4–8 Reflex